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Searched refs:Texture3D (Results 1 – 25 of 43) sorted by relevance

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/external/deqp/framework/opengl/
DgluTexture.hpp208 class Texture3D class
211Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int heig…
212Texture3D (const RenderContext& context, deUint32 internalFormat, int width, int height, int dep…
213Texture3D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tc…
214 ~Texture3D (void);
218 tcu::Texture3D& getRefTexture (void) { return m_refTexture; } in getRefTexture()
219 const tcu::Texture3D& getRefTexture (void) const { return m_refTexture; } in getRefTexture()
223 Texture3D (const Texture3D& other); // Not allowed!
224 Texture3D& operator= (const Texture3D& other); // Not allowed!
233 tcu::Texture3D m_refTexture;
DgluTexture.cpp611 Texture3D::Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, … in Texture3D() function in glu::Texture3D
624 Texture3D::Texture3D (const RenderContext& context, deUint32 sizedFormat, int width, int height, in… in Texture3D() function in glu::Texture3D
637 Texture3D::Texture3D (const RenderContext& context, in Texture3D() function in glu::Texture3D
667 Texture3D::~Texture3D (void) in ~Texture3D()
673 void Texture3D::upload (void) in upload()
703 void Texture3D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::Tex… in loadCompressed()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp1474 Texture3D::Texture3D(GLuint name) : Texture(name) in Texture3D() function in es2::Texture3D
1487 Texture3D::~Texture3D() in ~Texture3D()
1514 void Texture3D::addProxyRef(const Renderbuffer *proxy) in addProxyRef()
1519 void Texture3D::releaseProxy(const Renderbuffer *proxy) in releaseProxy()
1532 void Texture3D::sweep() in sweep()
1555 GLenum Texture3D::getTarget() const in getTarget()
1560 GLsizei Texture3D::getWidth(GLenum target, GLint level) const in getWidth()
1566 GLsizei Texture3D::getHeight(GLenum target, GLint level) const in getHeight()
1572 GLsizei Texture3D::getDepth(GLenum target, GLint level) const in getDepth()
1578 GLenum Texture3D::getFormat(GLenum target, GLint level) const in getFormat()
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DRenderbuffer.h31 class Texture3D; variable
102 RenderbufferTexture3D(Texture3D *texture, GLint level, GLint layer);
126 gl::BindingPointer<Texture3D> mTexture3D;
DTexture.h272 class Texture3D : public Texture
275 explicit Texture3D(GLuint name);
315 virtual ~Texture3D();
332 class Texture2DArray : public Texture3D
DContext.h54 class Texture3D; variable
640 Texture3D *getTexture3D() const;
727 gl::BindingPointer<Texture3D> mTexture3DZero;
DResourceManager.cpp305 textureObject = new Texture3D(texture); in checkTextureAllocation()
DlibGLESv3.cpp673 …es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTextur… in glTexImage3D()
719 …es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTextur… in glTexSubImage3D()
779 …es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTextur… in glCopyTexSubImage3D()
851 …es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTextur… in glCompressedTexImage3D()
903 …es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTextur… in glCompressedTexSubImage3D()
3925 es2::Texture3D *texture = context->getTexture3D(); in glTexStorage3D()
3948 es2::Texture3D *texture = context->getTexture2DArray(); in glTexStorage3D()
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp45 class Texture3D;
91 TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler);
98 void setTexture (const glu::Texture3D* tex3D);
105 …const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding… in get3D()
115 const glu::Texture3D* tex3D;
137 const tcu::Texture3D* tex3D;
DglsFboUtil.cpp320 if (dynamic_cast<const Texture3D*>(&img) != DE_NULL) in glTarget()
382 else if (const Texture3D* t3d = dynamic_cast<const Texture3D*>(&cfg)) in glInit()
DglsFboUtil.hpp247 struct Texture3D : public TextureLayered struct
/external/deqp/external/vulkancts/modules/vulkan/pipeline/
DvktPipelineImageUtil.hpp224 tcu::Texture3D m_texture;
234 virtual const tcu::Texture3D& getTexture (void) const;
235 virtual tcu::Texture3D& getTexture (void);
/external/deqp/framework/common/
DtcuTexture.hpp1064 class Texture3D : private TextureLevelPyramid class
1067 Texture3D (const TextureFormat& format, int width, int height, int depth);
1068 Texture3D (const Texture3D& other);
1069 ~Texture3D (void);
1086 Texture3D& operator= (const Texture3D& other);
1097 inline Vec4 Texture3D::sample (const Sampler& sampler, float s, float t, float r, float lod) const in sample()
1102 inline Vec4 Texture3D::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, … in sampleOffset()
DtcuTexture.cpp3592 Texture3D::Texture3D (const TextureFormat& format, int width, int height, int depth) in Texture3D() function in tcu::Texture3D
3601 Texture3D::Texture3D (const Texture3D& other) in Texture3D() function in tcu::Texture3D
3610 Texture3D& Texture3D::operator= (const Texture3D& other) in operator =()
3625 Texture3D::~Texture3D (void) in ~Texture3D()
3629 void Texture3D::allocLevel (int levelNdx) in allocLevel()
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp42 class Texture3D;
214 const rc::Texture3D* tex3D;
DsglrReferenceContext.hpp244 class Texture3D : public Texture class
247 Texture3D (deUint32 name = 0);
248 virtual ~Texture3D (void);
805 void setTex3DBinding (int unit, rc::Texture3D* tex3D);
830 rc::Texture3D* tex3DBinding;
837 rc::Texture3D default3DTex;
892 rc::Texture3D m_emptyTex3D;
DsglrReferenceContext.cpp562 void ReferenceContext::setTex3DBinding (int unitNdx, Texture3D* texture) in setTex3DBinding()
651 case GL_TEXTURE_3D: texObj = new Texture3D (texture); break; in bindTexture()
666 case GL_TEXTURE_3D: setTex3DBinding (unitNdx, static_cast<Texture3D*> (texObj)); break; in bindTexture()
1202 Texture3D* texture = unit.tex3DBinding ? unit.tex3DBinding : &unit.default3DTex; in texImage3D()
1365 Texture3D& texture = unit.tex3DBinding ? *unit.tex3DBinding : unit.default3DTex; in texSubImage3D()
1746 Texture3D& texture = unit.tex3DBinding ? *unit.tex3DBinding : unit.default3DTex; in texStorage3D()
2214 const Texture3D* tex3D = static_cast<const Texture3D*>(texture); in checkFramebufferStatus()
2354 level = dynamic_cast<Texture3D*>(texture)->getLevel(attachment.level); in getFboAttachment()
4493 rc::Texture3D* tex = DE_NULL; in drawWithReference()
5284 Texture3D::Texture3D (deUint32 name) in Texture3D() function in sglr::rc::Texture3D
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp119 TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler);
132 …const tcu::Texture3D& get3D (void) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D… in get3D()
155 const tcu::Texture3D* tex3D;
182 const tcu::Texture3D* tex3D;
/external/deqp/modules/gles31/functional/
Des31fTextureBorderClampTests.cpp250 struct TextureTraits<glu::Texture3D>
254 …static de::MovePtr<glu::Texture3D> createTextureFromInternalFormat (glu::RenderContext& renderCtx,… in createTextureFromInternalFormat()
256 …return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx, texFormat, size.x(), size.y(), si… in createTextureFromInternalFormat()
259 …static de::MovePtr<glu::Texture3D> createTextureFromFormatAndType (glu::RenderContext& renderCtx, … in createTextureFromFormatAndType()
261 …return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx, texFormat, type, size.x(), size.y… in createTextureFromFormatAndType()
264 …static de::MovePtr<glu::Texture3D> createTextureFromCompressedData (glu::RenderContext& render… in createTextureFromCompressedData()
269 return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx, in createTextureFromCompressedData()
2039 de::MovePtr<glu::Texture3D> m_texture;
2092 …m_texture = genDummyTexture<glu::Texture3D>(m_context.getRenderContext(), m_context.getContextInfo… in init()
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/
Dd3d11_screen.h1080 def_desc.Texture3D.MipLevels = resource->last_level + 1;
1210 def_desc.Texture3D.WSize = resource->depth0; in CreateRenderTargetView()
1239 templat.u.tex.level = desc->Texture3D.MipSlice; in CreateRenderTargetView()
1240 templat.u.tex.first_layer = desc->Texture3D.FirstWSlice; in CreateRenderTargetView()
1241 templat.u.tex.last_layer = desc->Texture3D.FirstWSlice + desc->Texture3D.WSize - 1; in CreateRenderTargetView()
/external/deqp/modules/gles3/functional/
Des3fVertexTextureTests.cpp160 template <> struct TexTypeTcuClass<TEXTURETYPE_3D> { typedef tcu::Texture3D t; };
422 static inline IVec3 getTextureSize (const glu::Texture3D& tex) in getTextureSize()
424 const tcu::Texture3D& ref = tex.getRefTexture(); in getTextureSize()
457 static inline Vec4 sample (const tcu::Texture3D& tex, const Vec3& coord, float lod, const tcu::Sam… in sample()
1495 glu::Texture3D* m_textures[2]; // 2 textures, a gradient texture and a grid texture.
1574 …m_textures[i] = new glu::Texture3D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidt… in init()
1630 const tcu::Texture3D& refTexture = m_textures[textureNdx]->getRefTexture(); in calculateLod()
Des3fTextureUnitTests.cpp738 vector<tcu::Texture3D*> m_textures3d;
772 for (vector<tcu::Texture3D*>::iterator i = m_textures3d.begin(); i != m_textures3d.end(); i++) in deinit()
875 m_textures3d.push_back(new tcu::Texture3D(texFormat, texWidth, texHeight, texDepth)); in init()
1135 const tcu::Texture3D* texture = m_textures3d[ndx3d]; in upload3dTexture()
Des3fTextureFilteringTests.cpp948 const glu::Texture3D* texture;
957 FilterCase (const glu::Texture3D* tex_, const tcu::Vec3& lod_, const tcu::Vec3& offset_) in FilterCase()
965 glu::Texture3D* m_gradientTex;
966 glu::Texture3D* m_gridTex;
1008 …m_gradientTex = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_heig… in init()
1009 …m_gridTex = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height,… in init()
Des3fFboCompletenessTests.cpp290 texCfg = &builder.makeConfig<Texture3D>(); in build()
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/
Dd3d10_1.idl110 D3D10_TEX3D_SRV Texture3D;

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