/external/deqp/framework/opengl/ |
D | gluTexture.hpp | 208 class Texture3D class 211 …Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int heig… 212 …Texture3D (const RenderContext& context, deUint32 internalFormat, int width, int height, int dep… 213 …Texture3D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tc… 214 ~Texture3D (void); 218 tcu::Texture3D& getRefTexture (void) { return m_refTexture; } in getRefTexture() 219 const tcu::Texture3D& getRefTexture (void) const { return m_refTexture; } in getRefTexture() 223 Texture3D (const Texture3D& other); // Not allowed! 224 Texture3D& operator= (const Texture3D& other); // Not allowed! 233 tcu::Texture3D m_refTexture;
|
D | gluTexture.cpp | 611 Texture3D::Texture3D (const RenderContext& context, deUint32 format, deUint32 dataType, int width, … in Texture3D() function in glu::Texture3D 624 Texture3D::Texture3D (const RenderContext& context, deUint32 sizedFormat, int width, int height, in… in Texture3D() function in glu::Texture3D 637 Texture3D::Texture3D (const RenderContext& context, in Texture3D() function in glu::Texture3D 667 Texture3D::~Texture3D (void) in ~Texture3D() 673 void Texture3D::upload (void) in upload() 703 void Texture3D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::Tex… in loadCompressed()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.cpp | 1474 Texture3D::Texture3D(GLuint name) : Texture(name) in Texture3D() function in es2::Texture3D 1487 Texture3D::~Texture3D() in ~Texture3D() 1514 void Texture3D::addProxyRef(const Renderbuffer *proxy) in addProxyRef() 1519 void Texture3D::releaseProxy(const Renderbuffer *proxy) in releaseProxy() 1532 void Texture3D::sweep() in sweep() 1555 GLenum Texture3D::getTarget() const in getTarget() 1560 GLsizei Texture3D::getWidth(GLenum target, GLint level) const in getWidth() 1566 GLsizei Texture3D::getHeight(GLenum target, GLint level) const in getHeight() 1572 GLsizei Texture3D::getDepth(GLenum target, GLint level) const in getDepth() 1578 GLenum Texture3D::getFormat(GLenum target, GLint level) const in getFormat() [all …]
|
D | Renderbuffer.h | 31 class Texture3D; variable 102 RenderbufferTexture3D(Texture3D *texture, GLint level, GLint layer); 126 gl::BindingPointer<Texture3D> mTexture3D;
|
D | Texture.h | 272 class Texture3D : public Texture 275 explicit Texture3D(GLuint name); 315 virtual ~Texture3D(); 332 class Texture2DArray : public Texture3D
|
D | Context.h | 54 class Texture3D; variable 640 Texture3D *getTexture3D() const; 727 gl::BindingPointer<Texture3D> mTexture3DZero;
|
D | ResourceManager.cpp | 305 textureObject = new Texture3D(texture); in checkTextureAllocation()
|
D | libGLESv3.cpp | 673 …es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTextur… in glTexImage3D() 719 …es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTextur… in glTexSubImage3D() 779 …es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTextur… in glCopyTexSubImage3D() 851 …es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTextur… in glCompressedTexImage3D() 903 …es2::Texture3D *texture = (target == GL_TEXTURE_3D) ? context->getTexture3D() : context->getTextur… in glCompressedTexSubImage3D() 3925 es2::Texture3D *texture = context->getTexture3D(); in glTexStorage3D() 3948 es2::Texture3D *texture = context->getTexture2DArray(); in glTexStorage3D()
|
/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.hpp | 45 class Texture3D; 91 TextureBinding (const glu::Texture3D* tex3D, const tcu::Sampler& sampler); 98 void setTexture (const glu::Texture3D* tex3D); 105 …const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding… in get3D() 115 const glu::Texture3D* tex3D; 137 const tcu::Texture3D* tex3D;
|
D | glsFboUtil.cpp | 320 if (dynamic_cast<const Texture3D*>(&img) != DE_NULL) in glTarget() 382 else if (const Texture3D* t3d = dynamic_cast<const Texture3D*>(&cfg)) in glInit()
|
D | glsFboUtil.hpp | 247 struct Texture3D : public TextureLayered struct
|
/external/deqp/external/vulkancts/modules/vulkan/pipeline/ |
D | vktPipelineImageUtil.hpp | 224 tcu::Texture3D m_texture; 234 virtual const tcu::Texture3D& getTexture (void) const; 235 virtual tcu::Texture3D& getTexture (void);
|
/external/deqp/framework/common/ |
D | tcuTexture.hpp | 1064 class Texture3D : private TextureLevelPyramid class 1067 Texture3D (const TextureFormat& format, int width, int height, int depth); 1068 Texture3D (const Texture3D& other); 1069 ~Texture3D (void); 1086 Texture3D& operator= (const Texture3D& other); 1097 inline Vec4 Texture3D::sample (const Sampler& sampler, float s, float t, float r, float lod) const in sample() 1102 inline Vec4 Texture3D::sampleOffset (const Sampler& sampler, float s, float t, float r, float lod, … in sampleOffset()
|
D | tcuTexture.cpp | 3592 Texture3D::Texture3D (const TextureFormat& format, int width, int height, int depth) in Texture3D() function in tcu::Texture3D 3601 Texture3D::Texture3D (const Texture3D& other) in Texture3D() function in tcu::Texture3D 3610 Texture3D& Texture3D::operator= (const Texture3D& other) in operator =() 3625 Texture3D::~Texture3D (void) in ~Texture3D() 3629 void Texture3D::allocLevel (int levelNdx) in allocLevel()
|
/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 42 class Texture3D; 214 const rc::Texture3D* tex3D;
|
D | sglrReferenceContext.hpp | 244 class Texture3D : public Texture class 247 Texture3D (deUint32 name = 0); 248 virtual ~Texture3D (void); 805 void setTex3DBinding (int unit, rc::Texture3D* tex3D); 830 rc::Texture3D* tex3DBinding; 837 rc::Texture3D default3DTex; 892 rc::Texture3D m_emptyTex3D;
|
D | sglrReferenceContext.cpp | 562 void ReferenceContext::setTex3DBinding (int unitNdx, Texture3D* texture) in setTex3DBinding() 651 case GL_TEXTURE_3D: texObj = new Texture3D (texture); break; in bindTexture() 666 case GL_TEXTURE_3D: setTex3DBinding (unitNdx, static_cast<Texture3D*> (texObj)); break; in bindTexture() 1202 Texture3D* texture = unit.tex3DBinding ? unit.tex3DBinding : &unit.default3DTex; in texImage3D() 1365 Texture3D& texture = unit.tex3DBinding ? *unit.tex3DBinding : unit.default3DTex; in texSubImage3D() 1746 Texture3D& texture = unit.tex3DBinding ? *unit.tex3DBinding : unit.default3DTex; in texStorage3D() 2214 const Texture3D* tex3D = static_cast<const Texture3D*>(texture); in checkFramebufferStatus() 2354 level = dynamic_cast<Texture3D*>(texture)->getLevel(attachment.level); in getFboAttachment() 4493 rc::Texture3D* tex = DE_NULL; in drawWithReference() 5284 Texture3D::Texture3D (deUint32 name) in Texture3D() function in sglr::rc::Texture3D [all …]
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRender.hpp | 119 TextureBinding (const tcu::Texture3D* tex3D, const tcu::Sampler& sampler); 132 …const tcu::Texture3D& get3D (void) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D… in get3D() 155 const tcu::Texture3D* tex3D; 182 const tcu::Texture3D* tex3D;
|
/external/deqp/modules/gles31/functional/ |
D | es31fTextureBorderClampTests.cpp | 250 struct TextureTraits<glu::Texture3D> 254 …static de::MovePtr<glu::Texture3D> createTextureFromInternalFormat (glu::RenderContext& renderCtx,… in createTextureFromInternalFormat() 256 …return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx, texFormat, size.x(), size.y(), si… in createTextureFromInternalFormat() 259 …static de::MovePtr<glu::Texture3D> createTextureFromFormatAndType (glu::RenderContext& renderCtx, … in createTextureFromFormatAndType() 261 …return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx, texFormat, type, size.x(), size.y… in createTextureFromFormatAndType() 264 …static de::MovePtr<glu::Texture3D> createTextureFromCompressedData (glu::RenderContext& render… in createTextureFromCompressedData() 269 return de::MovePtr<glu::Texture3D>(new glu::Texture3D(renderCtx, in createTextureFromCompressedData() 2039 de::MovePtr<glu::Texture3D> m_texture; 2092 …m_texture = genDummyTexture<glu::Texture3D>(m_context.getRenderContext(), m_context.getContextInfo… in init()
|
/external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d11/ |
D | d3d11_screen.h | 1080 def_desc.Texture3D.MipLevels = resource->last_level + 1; 1210 def_desc.Texture3D.WSize = resource->depth0; in CreateRenderTargetView() 1239 templat.u.tex.level = desc->Texture3D.MipSlice; in CreateRenderTargetView() 1240 templat.u.tex.first_layer = desc->Texture3D.FirstWSlice; in CreateRenderTargetView() 1241 templat.u.tex.last_layer = desc->Texture3D.FirstWSlice + desc->Texture3D.WSize - 1; in CreateRenderTargetView()
|
/external/deqp/modules/gles3/functional/ |
D | es3fVertexTextureTests.cpp | 160 template <> struct TexTypeTcuClass<TEXTURETYPE_3D> { typedef tcu::Texture3D t; }; 422 static inline IVec3 getTextureSize (const glu::Texture3D& tex) in getTextureSize() 424 const tcu::Texture3D& ref = tex.getRefTexture(); in getTextureSize() 457 static inline Vec4 sample (const tcu::Texture3D& tex, const Vec3& coord, float lod, const tcu::Sam… in sample() 1495 glu::Texture3D* m_textures[2]; // 2 textures, a gradient texture and a grid texture. 1574 …m_textures[i] = new glu::Texture3D(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidt… in init() 1630 const tcu::Texture3D& refTexture = m_textures[textureNdx]->getRefTexture(); in calculateLod()
|
D | es3fTextureUnitTests.cpp | 738 vector<tcu::Texture3D*> m_textures3d; 772 for (vector<tcu::Texture3D*>::iterator i = m_textures3d.begin(); i != m_textures3d.end(); i++) in deinit() 875 m_textures3d.push_back(new tcu::Texture3D(texFormat, texWidth, texHeight, texDepth)); in init() 1135 const tcu::Texture3D* texture = m_textures3d[ndx3d]; in upload3dTexture()
|
D | es3fTextureFilteringTests.cpp | 948 const glu::Texture3D* texture; 957 FilterCase (const glu::Texture3D* tex_, const tcu::Vec3& lod_, const tcu::Vec3& offset_) in FilterCase() 965 glu::Texture3D* m_gradientTex; 966 glu::Texture3D* m_gridTex; 1008 …m_gradientTex = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_heig… in init() 1009 …m_gridTex = new glu::Texture3D(m_context.getRenderContext(), m_internalFormat, m_width, m_height,… in init()
|
D | es3fFboCompletenessTests.cpp | 290 texCfg = &builder.makeConfig<Texture3D>(); in build()
|
/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/ |
D | d3d10_1.idl | 110 D3D10_TEX3D_SRV Texture3D;
|