/external/swiftshader/src/OpenGL/libGL/ |
D | Texture.cpp | 626 TextureCubeMap::TextureCubeMap(GLuint name) : Texture(name) in TextureCubeMap() function in gl::TextureCubeMap 643 TextureCubeMap::~TextureCubeMap() in ~TextureCubeMap() 672 void TextureCubeMap::addProxyRef(const Renderbuffer *proxy) in addProxyRef() 683 void TextureCubeMap::releaseProxy(const Renderbuffer *proxy) in releaseProxy() 702 GLenum TextureCubeMap::getTarget() const in getTarget() 707 GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const in getWidth() 713 GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const in getHeight() 719 GLenum TextureCubeMap::getFormat(GLenum target, GLint level) const in getFormat() 725 GLenum TextureCubeMap::getType(GLenum target, GLint level) const in getType() 731 sw::Format TextureCubeMap::getInternalFormat(GLenum target, GLint level) const in getInternalFormat() [all …]
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D | Renderbuffer.h | 34 class TextureCubeMap; variable 90 RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target); 106 BindingPointer<TextureCubeMap> mTextureCubeMap;
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D | Texture.h | 165 class TextureCubeMap : public Texture 168 explicit TextureCubeMap(GLuint name); 170 virtual ~TextureCubeMap();
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D | Context.h | 299 class TextureCubeMap; variable 653 TextureCubeMap *getTextureCubeMap(); 757 BindingPointer<TextureCubeMap> mTextureCubeMapZero;
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D | ResourceManager.cpp | 335 textureObject = new TextureCubeMap(texture); in checkTextureAllocation()
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D | Renderbuffer.cpp | 130 RenderbufferTextureCubeMap::RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target) : mT… in RenderbufferTextureCubeMap()
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D | Context.cpp | 139 mTextureCubeMapZero = new TextureCubeMap(0); in Context() 1163 TextureCubeMap *Context::getTextureCubeMap() in getTextureCubeMap() 1165 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); in getTextureCubeMap() 2139 TextureCubeMap *cubeTexture = static_cast<TextureCubeMap*>(baseTexture); in applyTexture()
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D | libGL.cpp | 887 gl::TextureCubeMap *texture = context->getTextureCubeMap(); in glCompressedTexImage2D() 984 gl::TextureCubeMap *texture = context->getTextureCubeMap(); in glCompressedTexSubImage2D() 1129 gl::TextureCubeMap *texture = context->getTextureCubeMap(); in glCopyTexImage2D() 4419 gl::TextureCubeMap *texture = context->getTextureCubeMap(); in glTexImage2D() 4649 gl::TextureCubeMap *texture = context->getTextureCubeMap(); in glTexSubImage2D()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Texture.cpp | 988 TextureCubeMap::TextureCubeMap(GLuint name) : Texture(name) in TextureCubeMap() function in es2::TextureCubeMap 1005 TextureCubeMap::~TextureCubeMap() in ~TextureCubeMap() 1034 void TextureCubeMap::addProxyRef(const Renderbuffer *proxy) in addProxyRef() 1045 void TextureCubeMap::releaseProxy(const Renderbuffer *proxy) in releaseProxy() 1064 void TextureCubeMap::sweep() in sweep() 1090 GLenum TextureCubeMap::getTarget() const in getTarget() 1095 GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const in getWidth() 1101 GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const in getHeight() 1107 GLenum TextureCubeMap::getFormat(GLenum target, GLint level) const in getFormat() 1113 GLenum TextureCubeMap::getType(GLenum target, GLint level) const in getType() [all …]
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D | Renderbuffer.h | 32 class TextureCubeMap; variable 134 RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target, GLint level); 155 gl::BindingPointer<TextureCubeMap> mTextureCubeMap;
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D | Texture.h | 212 class TextureCubeMap : public Texture 215 explicit TextureCubeMap(GLuint name); 252 virtual ~TextureCubeMap();
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D | Context.h | 56 class TextureCubeMap; variable 642 TextureCubeMap *getTextureCubeMap() const; 729 gl::BindingPointer<TextureCubeMap> mTextureCubeMapZero;
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D | ResourceManager.cpp | 297 textureObject = new TextureCubeMap(texture); in checkTextureAllocation()
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D | Renderbuffer.cpp | 219 RenderbufferTextureCubeMap::RenderbufferTextureCubeMap(TextureCubeMap *texture, GLenum target, GLin… in RenderbufferTextureCubeMap()
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D | Context.cpp | 140 mTextureCubeMapZero = new TextureCubeMap(0); in Context() 1620 TextureCubeMap *Context::getTextureCubeMap() const in getTextureCubeMap() 1622 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); in getTextureCubeMap() 3190 TextureCubeMap *cubeTexture = static_cast<TextureCubeMap*>(baseTexture); in applyTexture()
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D | libGLESv2.cpp | 876 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in CompressedTexImage2D() 967 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in CompressedTexSubImage2D() 1068 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in CopyTexImage2D() 5134 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in TexImage2D() 5505 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in TexSubImage2D()
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D | libGLESv3.cpp | 3872 es2::TextureCubeMap *texture = context->getTextureCubeMap(); in glTexStorage2D()
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/external/deqp/modules/glshared/ |
D | glsFboUtil.cpp | 318 if (dynamic_cast<const TextureCubeMap*>(&img) != DE_NULL) in glTarget() 364 else if (const TextureCubeMap* tcm = dynamic_cast<const TextureCubeMap*>(&cfg)) in glInit()
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D | glsFboUtil.hpp | 237 struct TextureCubeMap : public TextureFlat struct
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