Searched refs:UNIFORM_BUFFER_OFFSET_ALIGNMENT (Results 1 – 3 of 3) sorted by relevance
105 UNIFORM_BUFFER_OFFSET_ALIGNMENT = 1, enumerator
1982 if(offset % UNIFORM_BUFFER_OFFSET_ALIGNMENT != 0) in glBindBufferRange()
2270 *params = UNIFORM_BUFFER_OFFSET_ALIGNMENT; in getIntegerv()