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Searched refs:UniformInfo (Results 1 – 10 of 10) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fUniformLocationTests.cpp68 struct UniformInfo struct
84UniformInfo (VarType type_, ShaderStage declareLocation_, ShaderStage layoutLocation_, ShaderStage… in UniformInfo() argument
101 const vector<UniformInfo>& uniformInfo);
107 IterateResult run (const vector<UniformInfo>& uniformList);
108 static glu::ProgramSources genShaderSources (const vector<UniformInfo>& uniformList);
109 …bool verifyLocations (const glu::ShaderProgram& program, const vector<UniformInfo>& uniform…
110 void render (const glu::ShaderProgram& program, const vector<UniformInfo>& uniformList);
119 const vector<UniformInfo> m_uniformInfo;
150 const vector<UniformInfo>& uniformInfo) in UniformLocationCase()
221 UniformLocationCase::IterateResult UniformLocationCase::run (const vector<UniformInfo>& uniformList) in run()
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/external/skia/src/gpu/vk/
DGrVkUniformHandler.h29 struct UniformInfo { struct
34 typedef GrTAllocator<UniformInfo> UniformInfoArray; argument
98 const UniformInfo& getUniformInfo(UniformHandle u) const { in getUniformInfo()
DGrVkUniformHandler.cpp154 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray()
204 UniformInfo& info = fSamplers.push_back(); in addSampler()
224 const UniformInfo& sampler = fSamplers[i]; in appendUniformDecls()
235 const UniformInfo& localUniform = fUniforms[i]; in appendUniformDecls()
DGrVkPipelineStateDataManager.cpp28 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; in GrVkPipelineStateDataManager()
/external/skia/src/gpu/gl/
DGrGLUniformHandler.h72 typedef GrGLProgramDataManager::UniformInfo UniformInfo; typedef
DGrGLProgramDataManager.h28 struct UniformInfo { struct
42 typedef GrTAllocator<UniformInfo> UniformInfoArray; argument
DGrGLUniformHandler.cpp29 UniformInfo& uni = fUniforms.push_back(); in internalAddUniformArray()
66 UniformInfo& sampler = fSamplers.push_back(); in addSampler()
88 UniformInfo& imageStorage = fImageStorages.push_back(); in addImageStorage()
DGrGLProgramDataManager.cpp26 const UniformInfo& builderUniform = uniforms[i]; in GrGLProgramDataManager()
55 const UniformInfo& sampler = samplers[i]; in setSamplers()
65 const UniformInfo& image = images[i]; in setImageStorages()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp610 class UniformInfo class in vkt::sr::ShaderRenderCaseInstance
613 UniformInfo (void) {} in UniformInfo() function in vkt::sr::ShaderRenderCaseInstance::UniformInfo
614 virtual ~UniformInfo (void) {} in ~UniformInfo()
620 class BufferUniform : public UniformInfo
631 class SamplerUniform : public UniformInfo
644 typedef de::SharedPtr<de::UniquePtr<UniformInfo> > UniformInfoSp;
DvktShaderRender.cpp811 m_uniformInfos.push_back(UniformInfoSp(new de::UniquePtr<UniformInfo>(uniformInfo))); in setupUniformData()
2230 m_uniformInfos.push_back(UniformInfoSp(new de::UniquePtr<UniformInfo>(uniform))); in createSamplerUniform()
2610 const UniformInfo* uniformInfo = m_uniformInfos[i].get()->get(); in render()