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Searched refs:UnpackLow (Results 1 – 6 of 6) sorted by relevance

/external/swiftshader/src/Shader/
DPixelRoutine.cpp1033 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel()
1036 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); in readPixel()
1040 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); in readPixel()
1042 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); in readPixel()
1053 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel()
1056 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); in readPixel()
1060 pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); in readPixel()
1062 pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel()
1070 pixel.w = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel()
1082 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel()
[all …]
DSamplerCore.cpp1651 uuuu = As<Short4>(UnpackLow(uuuu, vvvv)); in computeIndices()
1661 uuuu = As<Short4>(UnpackLow(uuuu, vvvv)); in computeIndices()
1674 wwww = As<Short4>(UnpackLow(wwww, Short4(0x0000, 0x0000, 0x0000, 0x0000))); in computeIndices()
1727 c.x = UnpackLow(c0, c1); in sampleTexel()
1728 c.y = UnpackLow(c2, c3); in sampleTexel()
1734 c.z = As<Short4>(UnpackLow(c.z, c.y)); in sampleTexel()
1738 c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(c.z)); in sampleTexel()
1740 c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); in sampleTexel()
1750 c.x = As<Short4>(UnpackLow(c.x, c.y)); in sampleTexel()
1754 c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); in sampleTexel()
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DShaderCore.cpp511 Int2 tmp2 = UnpackLow(row0, row1); in transpose4x4()
512 Int2 tmp3 = UnpackLow(row2, row3); in transpose4x4()
514 row0 = As<Short4>(UnpackLow(tmp2, tmp3)); in transpose4x4()
516 row2 = As<Short4>(UnpackLow(tmp0, tmp1)); in transpose4x4()
522 Float4 tmp0 = UnpackLow(row0, row1); in transpose4x4()
523 Float4 tmp1 = UnpackLow(row2, row3); in transpose4x4()
535 Float4 tmp0 = UnpackLow(row0, row1); in transpose4x3()
536 Float4 tmp1 = UnpackLow(row2, row3); in transpose4x3()
547 Float4 tmp0 = UnpackLow(row0, row1); in transpose4x2()
548 Float4 tmp1 = UnpackLow(row2, row3); in transpose4x2()
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/external/swiftshader/src/Main/
DFrameBuffer.cpp580 c1 = UnpackLow(As<Byte8>(c1), *Pointer<Byte8>(c)); in blend()
586 c2 = UnpackLow(As<Byte8>(c2), *Pointer<Byte8>(s)); in blend()
590 c2 = Swizzle(UnpackLow(As<Byte8>(c2), *Pointer<Byte8>(s)), 0xC6); in blend()
/external/swiftshader/src/Reactor/
DNucleus.hpp772 RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y);
825 RValue<Short4> UnpackLow(RValue<SByte8> x, RValue<SByte8> y);
993 RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y);
1577 RValue<Long1> UnpackLow(RValue<Int2> x, RValue<Int2> y);
2391 RValue<Float4> UnpackLow(RValue<Float4> x, RValue<Float4> y);
DNucleus.cpp2226 return UnpackLow(RValue<Byte8>(byte8), RValue<Byte8>(byte8)); in Unpack()
2229 RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y) in UnpackLow() function
2537 RValue<Short4> UnpackLow(RValue<SByte8> x, RValue<SByte8> y) in UnpackLow() function
3133 RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y) in UnpackLow() function
4648 …storeValue(As<Int2>(UnpackLow(As<Int2>(Long1(RValue<UInt>(lo))), As<Int2>(Long1(RValue<UInt>(hi)))… in Int2()
4870 RValue<Long1> UnpackLow(RValue<Int2> x, RValue<Int2> y) in UnpackLow() function
6682 RValue<Float4> UnpackLow(RValue<Float4> x, RValue<Float4> y) in UnpackLow() function