Searched refs:UnpackLow (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/Shader/ |
D | PixelRoutine.cpp | 1033 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel() 1036 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); in readPixel() 1040 pixel.x = UnpackLow(As<Byte8>(pixel.x), As<Byte8>(pixel.x)); in readPixel() 1042 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); in readPixel() 1053 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel() 1056 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.y)); in readPixel() 1060 pixel.x = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(pixel.z)); in readPixel() 1062 pixel.z = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel() 1070 pixel.w = UnpackLow(As<Byte8>(pixel.w), As<Byte8>(pixel.w)); in readPixel() 1082 pixel.z = UnpackLow(As<Byte8>(pixel.z), As<Byte8>(c23)); in readPixel() [all …]
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D | SamplerCore.cpp | 1651 uuuu = As<Short4>(UnpackLow(uuuu, vvvv)); in computeIndices() 1661 uuuu = As<Short4>(UnpackLow(uuuu, vvvv)); in computeIndices() 1674 wwww = As<Short4>(UnpackLow(wwww, Short4(0x0000, 0x0000, 0x0000, 0x0000))); in computeIndices() 1727 c.x = UnpackLow(c0, c1); in sampleTexel() 1728 c.y = UnpackLow(c2, c3); in sampleTexel() 1734 c.z = As<Short4>(UnpackLow(c.z, c.y)); in sampleTexel() 1738 c.z = UnpackLow(As<Byte8>(c.z), As<Byte8>(c.z)); in sampleTexel() 1740 c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); in sampleTexel() 1750 c.x = As<Short4>(UnpackLow(c.x, c.y)); in sampleTexel() 1754 c.x = UnpackLow(As<Byte8>(c.x), As<Byte8>(c.x)); in sampleTexel() [all …]
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D | ShaderCore.cpp | 511 Int2 tmp2 = UnpackLow(row0, row1); in transpose4x4() 512 Int2 tmp3 = UnpackLow(row2, row3); in transpose4x4() 514 row0 = As<Short4>(UnpackLow(tmp2, tmp3)); in transpose4x4() 516 row2 = As<Short4>(UnpackLow(tmp0, tmp1)); in transpose4x4() 522 Float4 tmp0 = UnpackLow(row0, row1); in transpose4x4() 523 Float4 tmp1 = UnpackLow(row2, row3); in transpose4x4() 535 Float4 tmp0 = UnpackLow(row0, row1); in transpose4x3() 536 Float4 tmp1 = UnpackLow(row2, row3); in transpose4x3() 547 Float4 tmp0 = UnpackLow(row0, row1); in transpose4x2() 548 Float4 tmp1 = UnpackLow(row2, row3); in transpose4x2() [all …]
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/external/swiftshader/src/Main/ |
D | FrameBuffer.cpp | 580 c1 = UnpackLow(As<Byte8>(c1), *Pointer<Byte8>(c)); in blend() 586 c2 = UnpackLow(As<Byte8>(c2), *Pointer<Byte8>(s)); in blend() 590 c2 = Swizzle(UnpackLow(As<Byte8>(c2), *Pointer<Byte8>(s)), 0xC6); in blend()
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/external/swiftshader/src/Reactor/ |
D | Nucleus.hpp | 772 RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y); 825 RValue<Short4> UnpackLow(RValue<SByte8> x, RValue<SByte8> y); 993 RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y); 1577 RValue<Long1> UnpackLow(RValue<Int2> x, RValue<Int2> y); 2391 RValue<Float4> UnpackLow(RValue<Float4> x, RValue<Float4> y);
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D | Nucleus.cpp | 2226 return UnpackLow(RValue<Byte8>(byte8), RValue<Byte8>(byte8)); in Unpack() 2229 RValue<Short4> UnpackLow(RValue<Byte8> x, RValue<Byte8> y) in UnpackLow() function 2537 RValue<Short4> UnpackLow(RValue<SByte8> x, RValue<SByte8> y) in UnpackLow() function 3133 RValue<Int2> UnpackLow(RValue<Short4> x, RValue<Short4> y) in UnpackLow() function 4648 …storeValue(As<Int2>(UnpackLow(As<Int2>(Long1(RValue<UInt>(lo))), As<Int2>(Long1(RValue<UInt>(hi)))… in Int2() 4870 RValue<Long1> UnpackLow(RValue<Int2> x, RValue<Int2> y) in UnpackLow() function 6682 RValue<Float4> UnpackLow(RValue<Float4> x, RValue<Float4> y) in UnpackLow() function
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