Home
last modified time | relevance | path

Searched refs:ValueUnion (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.h198 mCurrentValueType = ValueUnion::FloatType; in VertexAttribute()
234 case ValueUnion::FloatType: return mCurrentValue[i].f; in getCurrentValueF()
235 case ValueUnion::IntType: return static_cast<float>(mCurrentValue[i].i); in getCurrentValueF()
236 case ValueUnion::UIntType: return static_cast<float>(mCurrentValue[i].ui); in getCurrentValueF()
245 case ValueUnion::FloatType: return static_cast<GLint>(mCurrentValue[i].f); in getCurrentValueI()
246 case ValueUnion::IntType: return mCurrentValue[i].i; in getCurrentValueI()
247 case ValueUnion::UIntType: return static_cast<GLint>(mCurrentValue[i].ui); in getCurrentValueI()
256 case ValueUnion::FloatType: return static_cast<GLuint>(mCurrentValue[i].f); in getCurrentValueUI()
257 case ValueUnion::IntType: return static_cast<GLuint>(mCurrentValue[i].i); in getCurrentValueUI()
258 case ValueUnion::UIntType: return mCurrentValue[i].ui; in getCurrentValueUI()
[all …]
/external/llvm/include/llvm/IR/
DModuleSummaryIndex.h58 union ValueUnion { union
61 ValueUnion(GlobalValue::GUID Id) : Id(Id) {} in ValueUnion() function
62 ValueUnion(const Value *V) : V(V) {} in ValueUnion() function
66 ValueUnion TheValue;