/external/skia/src/gpu/ |
D | GrTessellator.cpp | 97 struct Vertex; 143 struct Vertex { struct 144 Vertex(const SkPoint& point, uint8_t alpha) in Vertex() function 156 Vertex* fPrev; // Linked list of contours, then Y-sorted vertices. argument 157 Vertex* fNext; // " argument 162 Vertex* fPartner; // Corresponding inner or outer vertex (for AA). argument 196 inline void* emit_vertex(Vertex* v, const AAParams* aaParams, void* data) { in emit_vertex() 217 void* emit_triangle(Vertex* v0, Vertex* v1, Vertex* v2, const AAParams* aaParams, void* data) { in emit_triangle() 238 VertexList(Vertex* head, Vertex* tail) : fHead(head), fTail(tail) {} in VertexList() 239 Vertex* fHead; [all …]
|
/external/llvm/include/llvm/Support/ |
D | GenericDomTreeConstruction.h | 43 Vertex.push_back(V); // Vertex[n] = V; in DFSPass() 70 DT.Vertex.push_back(BB); // Vertex[n] = V; in DFSPass() 124 typename GraphT::NodeType* VAncestor = DT.Vertex[VInfo.Parent]; in Eval() 162 DT.Vertex.push_back(nullptr); // Vertex[n] = V; in Calculate() 191 typename GraphT::NodeType* W = DT.Vertex[i]; in Calculate() 197 typename GraphT::NodeType* V = DT.Vertex[Buckets[j]]; in Calculate() 222 DT.IDoms[W] = DT.Vertex[WInfo.Parent]; in Calculate() 230 typename GraphT::NodeType* Root = DT.Vertex[1]; in Calculate() 232 typename GraphT::NodeType* V = DT.Vertex[Buckets[j]]; in Calculate() 239 typename GraphT::NodeType* W = DT.Vertex[i]; in Calculate() [all …]
|
D | GenericDomTree.h | 210 Vertex.clear(); in wipe() 236 std::vector<NodeT *> Vertex; variable 245 Vertex.clear(); in reset() 327 Vertex(std::move(Arg.Vertex)), Info(std::move(Arg.Info)) { in DominatorTreeBase() 338 Vertex = std::move(RHS.Vertex); 720 this->Vertex.push_back(nullptr); in recalculate()
|
/external/swiftshader/src/Shader/ |
D | VertexRoutine.cpp | 69 Pointer<Byte> cacheLine0 = vertexCache + tagIndex * UInt((int)sizeof(Vertex)); in generate() 74 Pointer<Byte> cacheLine = vertexCache + cacheIndex * UInt((int)sizeof(Vertex)); in generate() 89 vertex += sizeof(Vertex); in generate() 618 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 0) = v.x.x; in writeCache() 619 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 1) = v.x.y; in writeCache() 620 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 2) = v.x.z; in writeCache() 621 *Pointer<Float>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 3) = v.x.w; in writeCache() 634 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 0, 16) = v.x; in writeCache() 635 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 1, 16) = v.y; in writeCache() 636 *Pointer<Float4>(cacheLine + OFFSET(Vertex,v[i]) + sizeof(Vertex) * 2, 16) = v.z; in writeCache() [all …]
|
D | SetupRoutine.cpp | 68 X[0] = *Pointer<Int>(v0 + OFFSET(Vertex,X)); in generate() 69 X[1] = *Pointer<Int>(v1 + OFFSET(Vertex,X)); in generate() 70 X[2] = *Pointer<Int>(v2 + OFFSET(Vertex,X)); in generate() 72 Y[0] = *Pointer<Int>(v0 + OFFSET(Vertex,Y)); in generate() 73 Y[1] = *Pointer<Int>(v1 + OFFSET(Vertex,Y)); in generate() 74 Y[2] = *Pointer<Int>(v2 + OFFSET(Vertex,Y)); in generate() 316 Float rhw0 = *Pointer<Float>(v0 + OFFSET(Vertex,W)); in generate() 318 Int X0 = *Pointer<Int>(v0 + OFFSET(Vertex,X)); in generate() 319 Int X1 = *Pointer<Int>(v1 + OFFSET(Vertex,X)); in generate() 320 Int X2 = *Pointer<Int>(v2 + OFFSET(Vertex,X)); in generate() [all …]
|
/external/swiftshader/third_party/LLVM/include/llvm/Analysis/ |
D | DominatorInternals.h | 44 Vertex.push_back(V); // Vertex[n] = V; in DFSPass() 71 DT.Vertex.push_back(BB); // Vertex[n] = V; in DFSPass() 125 typename GraphT::NodeType* VAncestor = DT.Vertex[VInfo.Parent]; in Eval() 163 DT.Vertex.push_back(NULL); // Vertex[n] = V; in Calculate() 192 typename GraphT::NodeType* W = DT.Vertex[i]; in Calculate() 198 typename GraphT::NodeType* V = DT.Vertex[Buckets[j]]; in Calculate() 223 DT.IDoms[W] = DT.Vertex[WInfo.Parent]; in Calculate() 231 typename GraphT::NodeType* Root = DT.Vertex[1]; in Calculate() 233 typename GraphT::NodeType* V = DT.Vertex[Buckets[j]]; in Calculate() 240 typename GraphT::NodeType* W = DT.Vertex[i]; in Calculate() [all …]
|
/external/opencv/cvaux/src/ |
D | enmin.cpp | 75 struct Vertex 197 getSizeForGraph( Vertex ), 211 ( ( Vertex* )newVtxPtr ) -> coord = i; 216 ( ( Vertex* )newVtxPtr ) -> coord = -2; /* adding alpha vertex */ 219 ( ( Vertex* )newVtxPtr ) -> coord = -1; /* adding beta vertex */ 235 ( ( Vertex* )vtxPtr ) -> coord, 242 if( ( ( Vertex* )tempVtxPtr ) -> coord + 1 == 243 ( ( Vertex* )vtxPtr ) -> coord ) 246 vFunc( corr[ ( ( Vertex* )tempVtxPtr ) -> coord ], 255 ( ( Vertex* )vtxPtr ) -> coord; [all …]
|
/external/clang/test/CodeGenCXX/ |
D | debug-info-template-array.cpp | 9 struct Vertex {}; struct 13 unique_ptr<Vertex<2>[]> v = unique_ptr<Vertex<2>[]>(); in crash()
|
/external/swiftshader/src/Renderer/ |
D | Triangle.hpp | 24 Vertex V0; 25 Vertex V1; 26 Vertex V2;
|
D | Primitive.hpp | 25 Vertex v0; 26 Vertex v1; 27 Vertex v2;
|
D | Vertex.hpp | 62 ALIGN(16, struct Vertex 95 …static_assert((sizeof(Vertex) & 0x0000000F) == 0, "Vertex size not a multiple of 16 bytes (alignme…
|
D | SetupProcessor.hpp | 29 struct Vertex;
|
D | VertexProcessor.hpp | 30 Vertex vertex[16][4]; 182 …typedef void (*RoutinePointer)(Vertex *output, unsigned int *batch, VertexTask *vertexTask, DrawDa…
|
/external/skia/gm/ |
D | beziereffects.cpp | 50 struct Vertex { struct in skiagm::BezierCubicOrConicTestOp 58 SkASSERT(vertexStride == sizeof(Vertex)); in onPrepareDraws() 59 Vertex* verts = reinterpret_cast<Vertex*>(helper.init(target, vertexStride, 1)); in onPrepareDraws() 64 sizeof(Vertex)); in onPrepareDraws() 113 struct Vertex { in onDraw() struct 253 struct Vertex { in onDraw() struct 413 struct Vertex { struct in skiagm::BezierQuadTestOp 421 SkASSERT(vertexStride == sizeof(Vertex)); in onPrepareDraws() 422 Vertex* verts = reinterpret_cast<Vertex*>(helper.init(target, vertexStride, 1)); in onPrepareDraws() 427 sizeof(Vertex)); in onPrepareDraws() [all …]
|
/external/skia/src/gpu/ops/ |
D | GrMSAAPathRenderer.cpp | 52 struct Vertex { struct 56 Vertex* vertices; 57 Vertex* nextVertex; 59 Vertex* verticesEnd; 66 struct Vertex { struct 71 Vertex* vertices; 72 Vertex* nextVertex; 74 Vertex* verticesEnd; 337 size_t lineVertexStride = sizeof(MSAALineVertices::Vertex); in onPrepareDraws() 338 lines.vertices = (MSAALineVertices::Vertex*) target->makeVertexSpace(lineVertexStride, in onPrepareDraws() [all …]
|
/external/skia/bench/ |
D | GLVec4ScalarBench.cpp | 202 struct Vertex { struct 210 Vertex vertices[kVerticesPerTri * kNumTriPerDraw]; in setupSingleVbo() argument 212 Vertex* v = &vertices[i * kVerticesPerTri]; in setupSingleVbo() 223 viewMatrices[i].mapPointsWithStride(position, sizeof(Vertex), kVerticesPerTri); in setupSingleVbo() 238 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), in setupSingleVbo() 240 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), in setupSingleVbo()
|
D | GLInstancedArraysBench.cpp | 262 struct Vertex { struct 270 Vertex vertices[kVerticesPerTri * kNumTri]; in setupSingleVbo() argument 272 Vertex* v = &vertices[i * kVerticesPerTri]; in setupSingleVbo() 278 viewMatrices[i].mapPointsWithStride(position, sizeof(Vertex), kVerticesPerTri); in setupSingleVbo() 295 GR_GL_CALL(gl, VertexAttribPointer(0, 2, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), in setupSingleVbo() 297 GR_GL_CALL(gl, VertexAttribPointer(1, 3, GR_GL_FLOAT, GR_GL_FALSE, sizeof(Vertex), in setupSingleVbo()
|
/external/libmojo/mojo/public/interfaces/bindings/tests/ |
D | regression_tests.mojom | 38 Vertex? v; 41 struct Vertex {
|
/external/mesa3d/src/gallium/docs/source/cso/ |
D | velems.rst | 3 Vertex Elements 36 Vertex position may be specified with two to four components. Using less than
|
/external/mesa3d/src/gallium/docs/ |
D | llvm-todo.txt | 11 Vertex ID support.
|
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/ |
D | HelloAPI.txt | 19 :Vertex Count:
|
/external/deqp/doc/testspecs/GLES31/ |
D | functional.vertex_attribute_binding.txt | 19 Vertex Attribute Binding Tests 27 + Vertex attribute binding state setting and queries
|
/external/mesa3d/doxygen/ |
D | shader.doxy | 8 PROJECT_NAME = "Mesa Vertex and Fragment Program code"
|
/external/mesa3d/src/mesa/tnl_dd/ |
D | t_dd_vertex.h | 77 } TAG(Vertex), *TAG(VertexPtr);
|
/external/deqp/data/gles31/shaders/ |
D | linkage_uniform.test | 4 desc "Vertex side uniform has highp, fragment side uniform mediump." 33 desc "Vertex side uniform has highp, fragment side uniform mediump." 62 desc "Vertex side uniform has lowp, fragment side uniform highp." 91 desc "Vertex side uniform has lowp, fragment side uniform mediump." 976 desc "Vertex struct has int, fragment struct has float." 1007 desc "Vertex struct has vec3, fragment struct has vec4." 1038 desc "Vertex side struct has highp, fragment side struct mediump." 1069 desc "Vertex side struct has mediump, fragment side struct lowp." 1100 desc "Vertex side struct has lowp, fragment side struct mediump." 1131 desc "Vertex side struct has lowp, fragment side struct implicit mediump."
|