/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.hpp | 57 struct VertexAttribute struct 59 …VertexAttribute (const std::string& name_, rr::GenericVecType type_) : name(name_), type(type_)… in VertexAttribute() function 149 ShaderProgramDeclaration& operator<< (const VertexAttribute&); 171 std::vector<VertexAttribute> m_vertexAttributes;
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D | sglrShaderProgram.cpp | 39 ShaderProgramDeclaration& pdec::ShaderProgramDeclaration::operator<< (const VertexAttribute& v) in operator <<()
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/external/swiftshader/src/OpenGL/libGL/ |
D | VertexDataManager.h | 71 …void *map(const VertexAttribute &attribute, unsigned int requiredSpace, unsigned int *streamOffset… 92 …StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute);
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D | Context.h | 368 class VertexAttribute 371 …VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mPointer(nullptr), … in VertexAttribute() function 416 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS]; 496 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS]; 583 const VertexAttribute &getVertexAttribState(unsigned int attribNum); 821 VertexAttribute clientAttribute[MAX_VERTEX_ATTRIBS];
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D | VertexDataManager.cpp | 59 …(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute) in writeAttributeData() 286 void *StreamingVertexBuffer::map(const VertexAttribute &attribute, unsigned int requiredSpace, unsi… in map()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | VertexDataManager.h | 68 …void *map(const VertexAttribute &attribute, unsigned int requiredSpace, unsigned int *streamOffset… 89 …StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute);
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D | VertexDataManager.cpp | 59 …(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute) in writeAttributeData() 126 const VertexAttribute &attrib = attribs[i].mArrayEnabled ? attribs[i] : currentAttribs[i]; in prepareVertexData() 145 const VertexAttribute &attrib = attribs[i].mArrayEnabled ? attribs[i] : currentAttribs[i]; in prepareVertexData() 295 void *StreamingVertexBuffer::map(const VertexAttribute &attribute, unsigned int requiredSpace, unsi… in map()
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D | VertexArray.h | 34 const VertexAttribute& getVertexAttribute(size_t attributeIndex) const;
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D | Context.h | 189 class VertexAttribute 192 …VertexAttribute() : mType(GL_FLOAT), mSize(0), mNormalized(false), mStride(0), mDivisor(0), mPoint… in VertexAttribute() function 321 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS]; 412 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS]; 516 const VertexAttribute &getVertexAttribState(unsigned int attribNum) const;
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D | VertexArray.cpp | 49 const VertexAttribute& VertexArray::getVertexAttribute(size_t attributeIndex) const in getVertexAttribute()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | VertexDataManager.h | 68 …void *map(const VertexAttribute &attribute, unsigned int requiredSpace, unsigned int *streamOffset… 89 …StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute);
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D | Context.h | 147 class VertexAttribute 150 …VertexAttribute() : mType(GL_FLOAT), mSize(4), mNormalized(false), mStride(0), mPointer(nullptr), … in VertexAttribute() function 195 typedef VertexAttribute VertexAttributeArray[MAX_VERTEX_ATTRIBS]; 285 VertexAttribute vertexAttribute[MAX_VERTEX_ATTRIBS]; 427 const VertexAttribute &getVertexAttribState(unsigned int attribNum);
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D | VertexDataManager.cpp | 60 …(StreamingVertexBuffer *vertexBuffer, GLint start, GLsizei count, const VertexAttribute &attribute) in writeAttributeData() 280 void *StreamingVertexBuffer::map(const VertexAttribute &attribute, unsigned int requiredSpace, unsi… in map()
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/external/deqp/modules/gles3/functional/ |
D | es3fFboTestUtil.cpp | 79 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in FlatColorShader() 153 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GradientShader() 154 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in GradientShader() 277 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 278 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 424 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TextureCubeShader() 425 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in TextureCubeShader() 562 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in Texture2DArrayShader() 563 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in Texture2DArrayShader() 670 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in Texture3DShader() [all …]
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D | es3fDepthTests.cpp | 65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in DepthShader()
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D | es3fDrawTests.cpp | 586 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GridProgram() 587 << sglr::pdec::VertexAttribute("a_offset", rr::GENERICVECTYPE_FLOAT) in GridProgram() 588 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in GridProgram()
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D | es3fPolygonOffsetTests.cpp | 217 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 218 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestUtil.cpp | 120 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 121 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl() 267 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TextureCubeArrayShader() 268 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in TextureCubeArrayShader()
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D | es31fGeometryShaderTests.cpp | 213 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader() 214 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader() 316 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader() 317 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader() 618 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in genProgramDeclaration() 619 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT); in genProgramDeclaration() 801 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in OutputCountShader() 802 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in OutputCountShader() 936 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in BuiltinVariableShader() 937 << sglr::pdec::VertexAttribute(getTestAttributeName(test), rr::GENERICVECTYPE_FLOAT) in BuiltinVariableShader() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureSpecificationTests.cpp | 113 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GradientShader() 114 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in GradientShader() 169 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in Tex2DShader() 170 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in Tex2DShader() 247 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TexCubeShader() 248 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in TexCubeShader()
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D | es2fDepthTests.cpp | 65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in DepthShader()
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D | es2fFboRenderTest.cpp | 69 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in FlatColorShader() 116 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader() 117 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader() 176 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in MixTexturesShader() 177 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
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D | es2fTextureUnitTests.cpp | 177 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration() 178 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
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D | es2fPolygonOffsetTests.cpp | 214 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in PositionColorShader() 215 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in PositionColorShader()
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/external/deqp/modules/glshared/ |
D | glsRandomShaderProgram.cpp | 78 …decl << sglr::pdec::VertexAttribute(vertexInput->getVariable()->getName(), mapToGenericVecType(ver… in generateProgramDeclaration()
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