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Searched refs:VertexCount (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTPrint3D.cpp864 unsigned int VertexCount = 0; in UpdateLine() local
901 pVertices[VertexCount+0].sx = f2vt(XPos + fAOff); in UpdateLine()
902 pVertices[VertexCount+0].sy = f2vt(YPos + fYOffset); in UpdateLine()
903 pVertices[VertexCount+0].sz = f2vt(fZPos); in UpdateLine()
904 pVertices[VertexCount+0].rhw = f2vt(1.0f); in UpdateLine()
905 pVertices[VertexCount+0].tu = f2vt(m_pUVs[uiIdx].fUL); in UpdateLine()
906 pVertices[VertexCount+0].tv = f2vt(m_pUVs[uiIdx].fVT); in UpdateLine()
908 pVertices[VertexCount+1].sx = f2vt(XPos + fAOff + PVRTMakeWhole(m_pRects[uiIdx].nW * fScale)); in UpdateLine()
909 pVertices[VertexCount+1].sy = f2vt(YPos + fYOffset); in UpdateLine()
910 pVertices[VertexCount+1].sz = f2vt(fZPos); in UpdateLine()
[all …]
/external/vulkan-validation-layers/libs/glm/detail/
Ddummy.cpp105 std::size_t const VertexCount = 4;
107 std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2);
108 glm::vec2 const PositionDataF32[VertexCount] =
116 std::size_t const PositionSizeF16 = VertexCount * sizeof(glm::uint);
117 glm::uint const PositionDataF16[VertexCount] =
125 std::size_t const PositionSizeI8 = VertexCount * sizeof(glm::i8vec2);
126 glm::i8vec2 const PositionDataI8[VertexCount] =
134 std::size_t const PositionSizeI32 = VertexCount * sizeof(glm::i32vec2);
135 glm::i32vec2 const PositionDataI32[VertexCount] =
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/
DBasicTnL.txt19 :VertexCount: