Searched refs:VertexCount (Results 1 – 3 of 3) sorted by relevance
864 unsigned int VertexCount = 0; in UpdateLine() local901 pVertices[VertexCount+0].sx = f2vt(XPos + fAOff); in UpdateLine()902 pVertices[VertexCount+0].sy = f2vt(YPos + fYOffset); in UpdateLine()903 pVertices[VertexCount+0].sz = f2vt(fZPos); in UpdateLine()904 pVertices[VertexCount+0].rhw = f2vt(1.0f); in UpdateLine()905 pVertices[VertexCount+0].tu = f2vt(m_pUVs[uiIdx].fUL); in UpdateLine()906 pVertices[VertexCount+0].tv = f2vt(m_pUVs[uiIdx].fVT); in UpdateLine()908 pVertices[VertexCount+1].sx = f2vt(XPos + fAOff + PVRTMakeWhole(m_pRects[uiIdx].nW * fScale)); in UpdateLine()909 pVertices[VertexCount+1].sy = f2vt(YPos + fYOffset); in UpdateLine()910 pVertices[VertexCount+1].sz = f2vt(fZPos); in UpdateLine()[all …]
105 std::size_t const VertexCount = 4;107 std::size_t const PositionSizeF32 = VertexCount * sizeof(glm::vec2);108 glm::vec2 const PositionDataF32[VertexCount] =116 std::size_t const PositionSizeF16 = VertexCount * sizeof(glm::uint);117 glm::uint const PositionDataF16[VertexCount] =125 std::size_t const PositionSizeI8 = VertexCount * sizeof(glm::i8vec2);126 glm::i8vec2 const PositionDataI8[VertexCount] =134 std::size_t const PositionSizeI32 = VertexCount * sizeof(glm::i32vec2);135 glm::i32vec2 const PositionDataI32[VertexCount] =
19 :VertexCount: