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Searched refs:WillNeedDstTexture (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/
DGrPipelineBuilder.h77 return GrXPFactory::WillNeedDstTexture(fProcessors.xpFactory(), caps, analysis); in willXPNeedDstTexture()
DGrXferProcessor.cpp178 bool GrXPFactory::WillNeedDstTexture(const GrXPFactory* factory, const GrCaps& caps, in WillNeedDstTexture() function in GrXPFactory
DGrXferProcessor.h312 static bool WillNeedDstTexture(const GrXPFactory*,
/external/skia/src/gpu/ops/
DGrDrawPathOp.h32 return GrXPFactory::WillNeedDstTexture(fProcessorSet.xpFactory(), caps, in xpRequiresDstTexture()
/external/skia/tests/
DGrPorterDuffTest.cpp75 TEST_ASSERT(!GrXPFactory::WillNeedDstTexture(xpf, caps, analysis)); in XPInfo()
978 TEST_ASSERT(!GrXPFactory::WillNeedDstTexture(xpf, caps, analysis)); in test_lcd_coverage_fallback_case()
1033 GrXPFactory::WillNeedDstTexture(xpf, caps, analysis) ? &fakeDstTexture : 0;
/external/skia/src/gpu/instanced/
DInstancedRendering.cpp376 return GrXPFactory::WillNeedDstTexture(fProcessors.xpFactory(), caps, analysis); in xpRequiresDstTexture()