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Searched refs:XDefaultVisual (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/Main/
DlibX11.hpp36 Visual *(*XDefaultVisual)(Display *display, int screen_number); member
DlibX11.cpp32XDefaultVisual = (Visual *(*)(Display*, int screen_number))getProcAddress(libX11, "XDefaultVisual"… in LibX11exports()
DFrameBufferX11.cpp60 Visual *visual = match ? x_visual.visual : libX11->XDefaultVisual(x_display, screen); in FrameBufferX11()
/external/mesa3d/src/gallium/auxiliary/vl/
Dvl_winsys_xsp.c155 xsp_screen->xdraw.visual = XDefaultVisual(display, screen); in vl_screen_create()
/external/ImageMagick/MagickCore/
Dvms.h96 #define XDefaultVisual XDEFAULTVISUAL macro
Dxwindow.c1240 XDefaultVisual(display,XDefaultScreen(display))); in XBestVisualInfo()
1266 visual_template.visualid=XVisualIDFromVisual(XDefaultVisual(display, in XBestVisualInfo()
7849 if (visual_info->visual != XDefaultVisual(display,visual_info->screen)) in XMakeStandardColormap()
/external/mesa3d/include/GL/
Dvms_x_fix.h84 #define XDefaultVisual XDEFAULTVISUAL macro