Searched refs:_mesa_BindVertexArray (Results 1 – 5 of 5) sorted by relevance
121 void GLAPIENTRY _mesa_BindVertexArray( GLuint id );
408 _mesa_BindVertexArray( GLuint id ) in _mesa_BindVertexArray() function460 _mesa_BindVertexArray(0); in _mesa_DeleteVertexArraysAPPLE()
821 SET_BindVertexArray(exec, _mesa_BindVertexArray); in _mesa_create_exec_table()
10387 SET_BindVertexArray(table, _mesa_BindVertexArray); in _mesa_create_save_table()
1080 _mesa_BindVertexArray(save->ArrayObj->Name); in _mesa_meta_end()1626 _mesa_BindVertexArray(blit->ArrayObj); in _mesa_meta_BlitFramebuffer()1641 _mesa_BindVertexArray(blit->ArrayObj); in _mesa_meta_BlitFramebuffer()1781 _mesa_BindVertexArray(clear->ArrayObj); in _mesa_meta_Clear()1794 _mesa_BindVertexArray(clear->ArrayObj); in _mesa_meta_Clear()1912 _mesa_BindVertexArray(clear->ArrayObj); in meta_glsl_clear_init()2034 _mesa_BindVertexArray(clear->ArrayObj); in _mesa_meta_glsl_Clear()2140 _mesa_BindVertexArray(copypix->ArrayObj); in _mesa_meta_CopyPixels()2155 _mesa_BindVertexArray(copypix->ArrayObj); in _mesa_meta_CopyPixels()2494 _mesa_BindVertexArray(drawpix->ArrayObj); in _mesa_meta_DrawPixels()[all …]