Searched refs:_mesa_lookup_shader_program_err (Results 1 – 6 of 6) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | shader_query.cpp | 49 _mesa_lookup_shader_program_err(ctx, program, "glBindAttribLocation"); in _mesa_BindAttribLocationARB() 87 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveAttrib"); in _mesa_GetActiveAttribARB() 139 _mesa_lookup_shader_program_err(ctx, program, "glGetAttribLocation"); in _mesa_GetAttribLocationARB() 252 _mesa_lookup_shader_program_err(ctx, program, "glBindFragDataLocationIndexed"); in _mesa_BindFragDataLocationIndexed() 297 _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataIndex"); in _mesa_GetFragDataIndex() 353 _mesa_lookup_shader_program_err(ctx, program, "glGetFragDataLocation"); in _mesa_GetFragDataLocation()
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D | uniforms.c | 505 shProg = _mesa_lookup_shader_program_err(ctx, programObj, in _mesa_GetUniformLocationARB() 551 shProg = _mesa_lookup_shader_program_err(ctx, program, in _mesa_GetUniformBlockIndex() 579 shProg = _mesa_lookup_shader_program_err(ctx, program, in _mesa_GetUniformIndices() 610 shProg = _mesa_lookup_shader_program_err(ctx, program, in _mesa_UniformBlockBinding() 663 shProg = _mesa_lookup_shader_program_err(ctx, program, in _mesa_GetActiveUniformBlockiv() 746 shProg = _mesa_lookup_shader_program_err(ctx, program, in _mesa_GetActiveUniformBlockName() 787 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniformName"); in _mesa_GetActiveUniformName()
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D | shaderapi.c | 215 shProg = _mesa_lookup_shader_program_err(ctx, program, "glAttachShader"); in attach_shader() 309 shProg = _mesa_lookup_shader_program_err(ctx, name, "glDeleteProgram"); in delete_shader_program() 347 shProg = _mesa_lookup_shader_program_err(ctx, program, "glDetachShader"); in detach_shader() 416 _mesa_lookup_shader_program_err(ctx, program, "glGetAttachedShaders"); in get_attached_shaders() 753 shProg = _mesa_lookup_shader_program_err(ctx, program, "glLinkProgram"); in link_program() 992 shProg = _mesa_lookup_shader_program_err(ctx, program, "glValidateProgram"); in validate_program() 1426 shProg = _mesa_lookup_shader_program_err(ctx, program, "glUseProgram"); in _mesa_UseProgramObjectARB() 1543 shProg = _mesa_lookup_shader_program_err(ctx, program, in _mesa_ProgramParameteriARB() 1633 shProg = _mesa_lookup_shader_program_err(ctx, program, in _mesa_UseShaderProgramEXT() 1657 ? _mesa_lookup_shader_program_err(ctx, program, "glActiveProgramEXT") in _mesa_ActiveProgramEXT()
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D | shaderobj.h | 81 _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name,
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D | uniform_query.cpp | 47 _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); in _mesa_GetActiveUniformARB() 88 shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetActiveUniform"); in _mesa_GetActiveUniformsiv() 268 _mesa_lookup_shader_program_err(ctx, program, "glGetUniformfv"); in _mesa_get_uniform()
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D | shaderobj.c | 401 _mesa_lookup_shader_program_err(struct gl_context *ctx, GLuint name, in _mesa_lookup_shader_program_err() function
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