Searched refs:_websocket (Results 1 – 2 of 2) sorted by relevance
53 this._websocket = null; // WebSocket object173 if (this._websocket.bufferedAmount !== 0) {174 Util.Debug("bufferedAmount: " + this._websocket.bufferedAmount);177 if (this._websocket.bufferedAmount < this.maxBufferedAmount) {179 this._websocket.send(this._encode_message());186 this._websocket.bufferedAmount);211 this._websocket = null;275 this._websocket = new WebSocket(uri, protocols);278 this._websocket.binaryType = 'arraybuffer';281 this._websocket.onmessage = this._recv_message.bind(this);[all …]
55 self._websocket = inspector_websocket.InspectorWebsocket()56 self._websocket.RegisterDomain(69 self._websocket.Connect(self.debugger_url, timeout)70 self._console = inspector_console.InspectorConsole(self._websocket)71 self._memory = inspector_memory.InspectorMemory(self._websocket)73 self._websocket, timeout=timeout)74 self._runtime = inspector_runtime.InspectorRuntime(self._websocket)85 if self._websocket:86 self._websocket.Disconnect()453 self._websocket.Disconnect()