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Searched refs:absf (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Shader/
DShaderCore.cpp1140 UInt4 absf = As<UInt4>(floatBits) ^ justsign; in floatToHalfBits() local
1141 UInt4 b_isnormal = CmpNLE(UInt4(c_f32infty), absf); in floatToHalfBits()
1145 …UInt4 joined = ((((As<UInt4>(Min(As<Float4>(absf & UInt4(mask_round)) * As<Float4>(UInt4(c_magic)), in floatToHalfBits()
1147 … ((b_isnormal ^ UInt4(0xFFFFFFFF)) & ((CmpNLE(absf, UInt4(c_f32infty)) & UInt4(c_nanbit)) | in floatToHalfBits()