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Searched refs:activeAttributes (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DShader.cpp189 activeAttributes.clear(); in clear()
374 …for(glsl::ActiveAttributes::iterator attribute = activeAttributes.begin(); attribute != activeAttr… in getSemanticIndex()
DProgram.cpp1225 …butes::iterator attribute = vertexShader->activeAttributes.begin(); attribute != vertexShader->act… in linkAttributes()
1254 …butes::iterator attribute = vertexShader->activeAttributes.begin(); attribute != vertexShader->act… in linkAttributes()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp195 activeAttributes.clear(); in clear()
389 …for(glsl::ActiveAttributes::iterator attribute = activeAttributes.begin(); attribute != activeAttr… in getSemanticIndex()
DProgram.cpp1512 …butes::iterator attribute = vertexShader->activeAttributes.begin(); attribute != vertexShader->act… in linkAttributes()
1549 …butes::iterator attribute = vertexShader->activeAttributes.begin(); attribute != vertexShader->act… in linkAttributes()
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp500 set<string> activeAttributes; in checkActiveAttribQuery() local
576 activeAttributes.insert(name); in checkActiveAttribQuery()
586 if (activeAttributes.find(attrib.getName()) == activeAttributes.end()) in checkActiveAttribQuery()
594 if (activeAttributes.find(attrib.getName()) != activeAttributes.end()) in checkActiveAttribQuery()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.h192 ActiveAttributes activeAttributes; variable
DOutputASM.cpp2919 ActiveAttributes &activeAttributes = shaderObject->activeAttributes; in attributeRegister() local
2922activeAttributes.push_back(Attribute(glVariableType(type), name, type.getArraySize(), type.getLayo… in attributeRegister()