Searched refs:activeAttributes (Results 1 – 7 of 7) sorted by relevance
189 activeAttributes.clear(); in clear()374 …for(glsl::ActiveAttributes::iterator attribute = activeAttributes.begin(); attribute != activeAttr… in getSemanticIndex()
1225 …butes::iterator attribute = vertexShader->activeAttributes.begin(); attribute != vertexShader->act… in linkAttributes()1254 …butes::iterator attribute = vertexShader->activeAttributes.begin(); attribute != vertexShader->act… in linkAttributes()
195 activeAttributes.clear(); in clear()389 …for(glsl::ActiveAttributes::iterator attribute = activeAttributes.begin(); attribute != activeAttr… in getSemanticIndex()
1512 …butes::iterator attribute = vertexShader->activeAttributes.begin(); attribute != vertexShader->act… in linkAttributes()1549 …butes::iterator attribute = vertexShader->activeAttributes.begin(); attribute != vertexShader->act… in linkAttributes()
500 set<string> activeAttributes; in checkActiveAttribQuery() local576 activeAttributes.insert(name); in checkActiveAttribQuery()586 if (activeAttributes.find(attrib.getName()) == activeAttributes.end()) in checkActiveAttribQuery()594 if (activeAttributes.find(attrib.getName()) != activeAttributes.end()) in checkActiveAttribQuery()
192 ActiveAttributes activeAttributes; variable
2919 ActiveAttributes &activeAttributes = shaderObject->activeAttributes; in attributeRegister() local2922 …activeAttributes.push_back(Attribute(glVariableType(type), name, type.getArraySize(), type.getLayo… in attributeRegister()