Searched refs:activeShaderProgram (Results 1 – 18 of 18) sorted by relevance
290 void ProgramPipeline::activeShaderProgram (deUint32 program) in activeShaderProgram() function in glu::ProgramPipeline292 m_gl.activeShaderProgram(m_pipeline, program); in activeShaderProgram()
6 dst->activeShaderProgram = src.activeShaderProgram;
164 void activeShaderProgram (deUint32 program);
11 m_gl.activeShaderProgram(pipeline, program);
1426 pipeline.activeShaderProgram(changeName); in testActiveProgramUniform()1439 pipeline.activeShaderProgram(0); in testActiveProgramUniform()1486 pipeline.pipeline->activeShaderProgram(newActive); in testPipelineQueryActive()1495 pipeline.pipeline->activeShaderProgram(0); in testPipelineQueryActive()
6 gl->activeShaderProgram = &glActiveShaderProgram;
6 glActiveShaderProgramFunc activeShaderProgram; variable
6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgram");
6 gl->activeShaderProgram = (glActiveShaderProgramFunc) loader->get("glActiveShaderProgra…
12 gl->activeShaderProgram(pipeline, program);
6 gl->activeShaderProgram = glActiveShaderProgram;
1131 programPipeline->activeShaderProgram(vertexProgramID); in execute()