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Searched refs:activeUniforms (Results 1 – 7 of 7) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
DShader.cpp188 activeUniforms.clear(); in clear()
DProgram.cpp1302 const glsl::ActiveUniforms &activeUniforms = shader->activeUniforms; in linkUniforms() local
1304 for(unsigned int uniformIndex = 0; uniformIndex < activeUniforms.size(); uniformIndex++) in linkUniforms()
1306 const glsl::Uniform &uniform = activeUniforms[uniformIndex]; in linkUniforms()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp194 activeUniforms.clear(); in clear()
DProgram.cpp1605 const glsl::ActiveUniforms &activeUniforms = shader->activeUniforms; in linkUniforms() local
1607 for(unsigned int uniformIndex = 0; uniformIndex < activeUniforms.size(); uniformIndex++) in linkUniforms()
1609 const glsl::Uniform &uniform = activeUniforms[uniformIndex]; in linkUniforms()
1802 const glsl::Uniform& member1 = shader1->activeUniforms[block1.fields[blockMemberIndex]]; in areMatchingUniformBlocks()
1803 const glsl::Uniform& member2 = shader2->activeUniforms[block2.fields[blockMemberIndex]]; in areMatchingUniformBlocks()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.h191 ActiveUniforms activeUniforms; variable
DOutputASM.cpp3194 ActiveUniforms &activeUniforms = shaderObject->activeUniforms; in declareUniform() local
3199 shaderObject->activeUniformBlocks[blockId].fields.push_back(activeUniforms.size()); in declareUniform()
3202activeUniforms.push_back(Uniform(glVariableType(type), glVariablePrecision(type), name.c_str(), ty… in declareUniform()
/external/deqp/modules/gles31/functional/
Des31fSRGBDecodeTests.cpp662 glw::GLint activeUniforms, maxLen; in SRGBTestProgram() local
667 gl.getProgramiv(this->getHandle(), GL_ACTIVE_UNIFORMS, &activeUniforms); in SRGBTestProgram()
670 for (int idx = 0; idx < activeUniforms; idx++) in SRGBTestProgram()