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Searched refs:addTextureSampler (Results 1 – 18 of 18) sorted by relevance

/external/skia/src/gpu/effects/
DGrSingleTextureEffect.cpp20 this->addTextureSampler(&fTextureSampler); in GrSingleTextureEffect()
33 this->addTextureSampler(&fTextureSampler); in GrSingleTextureEffect()
45 this->addTextureSampler(&fTextureSampler); in GrSingleTextureEffect()
58 this->addTextureSampler(&fTextureSampler); in GrSingleTextureEffect()
72 this->addTextureSampler(&fTextureSampler); in GrSingleTextureEffect()
85 this->addTextureSampler(&fTextureSampler); in GrSingleTextureEffect()
DGrYUVEffect.cpp171 this->addTextureSampler(&fYSampler); in YUVtoRGBEffect()
173 this->addTextureSampler(&fUSampler); in YUVtoRGBEffect()
178 this->addTextureSampler(&fVSampler); in YUVtoRGBEffect()
DGrDistanceFieldGeoProc.cpp250 this->addTextureSampler(&fTextureSampler); in GrDistanceFieldA8TextGeoProc()
493 this->addTextureSampler(&fTextureSampler); in GrDistanceFieldPathGeoProc()
798 this->addTextureSampler(&fTextureSampler); in GrDistanceFieldLCDTextGeoProc()
DGrBitmapTextGeoProc.cpp142 this->addTextureSampler(&fTextureSampler); in GrBitmapTextGeoProc()
DGrTextureDomain.cpp379 this->addTextureSampler(&fTextureSampler); in GrDeviceSpaceTextureDecalFragmentProcessor()
/external/skia/src/effects/
DGrAlphaThresholdFragmentProcessor.cpp52 this->addTextureSampler(&fImageTextureSampler); in GrAlphaThresholdFragmentProcessor()
54 this->addTextureSampler(&fMaskTextureSampler); in GrAlphaThresholdFragmentProcessor()
DGrCircleBlurFragmentProcessor.cpp97 this->addTextureSampler(&fBlurProfileSampler); in GrCircleBlurFragmentProcessor()
DSkDisplacementMapEffect.cpp512 this->addTextureSampler(&fDisplacementSampler); in GrDisplacementMapEffect()
514 this->addTextureSampler(&fColorSampler); in GrDisplacementMapEffect()
DSkPerlinNoiseShader.cpp544 this->addTextureSampler(&fPermutationsSampler); in GrPerlinNoiseEffect()
545 this->addTextureSampler(&fNoiseSampler); in GrPerlinNoiseEffect()
DSkTableColorFilter.cpp525 this->addTextureSampler(&fTextureSampler); in ColorTableEffect()
DSkBlurMaskFilter.cpp990 this->addTextureSampler(&fBlurProfileSampler); in GrRectBlurEffect()
1219 this->addTextureSampler(&fNinePatchSampler); in GrRRectBlurEffect()
/external/skia/src/gpu/
DGrXferProcessor.cpp28 this->addTextureSampler(&fDstTexture); in GrXferProcessor()
DGrProcessor.cpp125 void GrProcessor::addTextureSampler(const TextureSampler* access) { in addTextureSampler() function in GrProcessor
/external/skia/include/gpu/
DGrProcessor.h139 void addTextureSampler(const TextureSampler*);
/external/skia/experimental/SkPerlinNoiseShader2/
DSkPerlinNoiseShader2.cpp681 this->addTextureSampler(&fPermutationsSampler); in GrPerlinNoise2Effect()
682 this->addTextureSampler(&fNoiseSampler); in GrPerlinNoise2Effect()
1093 this->addTextureSampler(&fPermutationsSampler); in GrImprovedPerlinNoiseEffect()
1094 this->addTextureSampler(&fGradientSampler); in GrImprovedPerlinNoiseEffect()
/external/skia/tests/
DProcessorTest.cpp79 this->addTextureSampler(&fSamplers.emplace_back(context->resourceProvider(), proxy)); in TestFP()
/external/skia/src/core/
DSkShadowShader.cpp144 this->addTextureSampler(&fDepthMapSampler[fNumNonAmbLights]); in ShadowFP()
/external/skia/src/effects/gradients/
DSkGradientShader.cpp1727 this->addTextureSampler(&fTextureSampler); in GrGradientEffect()