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Searched refs:add_function (Results 1 – 11 of 11) sorted by relevance

/external/mesa3d/src/glsl/
Dglsl_symbol_table.h100 bool add_function(ir_function *f);
Dir_import_prototypes.cpp66 this->symbols->add_function(this->function); in visit_enter()
Dglsl_symbol_table.cpp123 bool glsl_symbol_table::add_function(ir_function *f) in add_function() function in glsl_symbol_table
Dlink_functions.cpp111 linked->symbols->add_function(f); in visit_enter()
Dir_reader.cpp198 added = state->symbols->add_function(f); in read_function()
Dlinker.cpp762 sh->symbols->add_function(func); in populate_symbol_table()
Dglsl_parser.yy855 state->symbols->add_function(new(state) ir_function($2));
Dast_to_hir.cpp3255 if (!state->symbols->add_function(f)) { in hir()
/external/llvm/unittests/ExecutionEngine/MCJIT/
DMCJITTest.cpp62 TEST_F(MCJITTest, add_function) { in TEST_F() argument
/external/selinux/python/sepolgen/src/sepolgen/
Dyacc.py730 def add_function(f): function
2112 if (add_function(f)) < 0:
/external/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp1326 state->symbols->add_function(main_f); in create_new_program()