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Searched refs:allocate_textures (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/dri/common/
Ddri_drawable.h72 void (*allocate_textures)(struct dri_drawable *drawable, member
Ddri_drawable.c78 drawable->allocate_textures(drawable, statts, count); in dri_st_framebuffer_validate()
/external/mesa3d/src/gallium/state_trackers/dri/drm/
Ddri_drawable.c78 drawable->allocate_textures(drawable, statts, count); in dri_st_framebuffer_validate()
Ddri2.c840 drawable->allocate_textures = dri2_allocate_textures; in dri2_create_buffer()
/external/mesa3d/src/gallium/state_trackers/dri/sw/
Ddri_drawable.c78 drawable->allocate_textures(drawable, statts, count); in dri_st_framebuffer_validate()
Ddrisw.c339 drawable->allocate_textures = drisw_allocate_textures; in drisw_create_buffer()