Searched refs:allocate_textures (Results 1 – 6 of 6) sorted by relevance
72 void (*allocate_textures)(struct dri_drawable *drawable, member
78 drawable->allocate_textures(drawable, statts, count); in dri_st_framebuffer_validate()
840 drawable->allocate_textures = dri2_allocate_textures; in dri2_create_buffer()
339 drawable->allocate_textures = drisw_allocate_textures; in drisw_create_buffer()