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Searched refs:appendOffsetToSample (Results 1 – 3 of 3) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLFragmentShaderBuilder.h79 virtual void appendOffsetToSample(const char* sampleIdx, Coordinates) = 0;
167 void appendOffsetToSample(const char* sampleIdx, Coordinates) override;
DGrGLSLFragmentShaderBuilder.cpp130 void GrGLSLFragmentShaderBuilder::appendOffsetToSample(const char* sampleIdx, Coordinates coords) { in appendOffsetToSample() function in GrGLSLFragmentShaderBuilder
/external/skia/src/gpu/instanced/
DInstanceProcessor.cpp1564 f->appendOffsetToSample("i", GrGLSLFPFragmentBuilder::kSkiaDevice_Coordinates); in emitSimpleRRect()
1592 f->appendOffsetToSample(sampleIdx, GrGLSLFPFragmentBuilder::kSkiaDevice_Coordinates); in interpolateAtSample()
1598 f->appendOffsetToSample(sampleIdx, GrGLSLFPFragmentBuilder::kGLSLWindow_Coordinates); in interpolateAtSample()