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Searched refs:appendUniformDecls (Results 1 – 8 of 8) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLUniformHandler.h84 virtual void appendUniformDecls(GrShaderFlags visibility, SkString*) const = 0;
DGrGLSLProgramBuilder.h46 void appendUniformDecls(GrShaderFlags visibility, SkString*) const;
DGrGLSLProgramBuilder.cpp461 void GrGLSLProgramBuilder::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrGLSLProgramBuilder
462 this->uniformHandler()->appendUniformDecls(visibility, out); in appendUniformDecls()
DGrGLSLShaderBuilder.cpp232 fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms()); in finalize()
/external/skia/src/gpu/gl/
DGrGLUniformHandler.h62 void appendUniformDecls(GrShaderFlags visibility, SkString*) const override;
DGrGLUniformHandler.cpp104 void GrGLUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrGLUniformHandler
/external/skia/src/gpu/vk/
DGrVkUniformHandler.h92 void appendUniformDecls(GrShaderFlags, SkString*) const override;
DGrVkUniformHandler.cpp220 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() function in GrVkUniformHandler