Searched refs:applyUniformMatrix3x4fv (Results 1 – 2 of 2) sorted by relevance
249 bool applyUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value);
1103 case GL_FLOAT_MAT3x4: applyUniformMatrix3x4fv(location, size, f); break; in applyUniforms()2120 bool Program::applyUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value) in applyUniformMatrix3x4fv() function in es2::Program