Searched refs:applyUniformMatrix4x2fv (Results 1 – 2 of 2) sorted by relevance
251 bool applyUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value);
1104 case GL_FLOAT_MAT4x2: applyUniformMatrix4x2fv(location, size, f); break; in applyUniforms()2141 bool Program::applyUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value) in applyUniformMatrix4x2fv() function in es2::Program