Searched refs:applyUniformMatrix4x3fv (Results 1 – 2 of 2) sorted by relevance
252 bool applyUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value);
1105 case GL_FLOAT_MAT4x3: applyUniformMatrix4x3fv(location, size, f); break; in applyUniforms()2158 bool Program::applyUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value) in applyUniformMatrix4x3fv() function in es2::Program