Searched refs:attribId (Results 1 – 1 of 1) sorted by relevance
220 int attribId = i + 1; in glDraw() local221 GR_GL_CALL(gl, EnableVertexAttribArray(attribId)); in glDraw()222 GR_GL_CALL(gl, VertexAttribPointer(attribId, 4, GR_GL_FLOAT, GR_GL_FALSE, in glDraw()