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Searched refs:attribId (Results 1 – 1 of 1) sorted by relevance

/external/skia/bench/
DGLVertexAttributesBench.cpp220 int attribId = i + 1; in glDraw() local
221 GR_GL_CALL(gl, EnableVertexAttribArray(attribId)); in glDraw()
222 GR_GL_CALL(gl, VertexAttribPointer(attribId, 4, GR_GL_FLOAT, GR_GL_FALSE, in glDraw()