Searched refs:attribNum (Results 1 – 6 of 6) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.h | 514 void setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled); 515 void setVertexAttribDivisor(unsigned int attribNum, GLuint divisor); 516 const VertexAttribute &getVertexAttribState(unsigned int attribNum) const; 517 void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, 519 const void *getVertexAttribPointer(unsigned int attribNum) const;
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D | Context.cpp | 799 void Context::setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled) in setVertexAttribArrayEnabled() argument 801 getCurrentVertexArray()->enableAttribute(attribNum, enabled); in setVertexAttribArrayEnabled() 804 void Context::setVertexAttribDivisor(unsigned int attribNum, GLuint divisor) in setVertexAttribDivisor() argument 806 getCurrentVertexArray()->setVertexAttribDivisor(attribNum, divisor); in setVertexAttribDivisor() 809 const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const in getVertexAttribState() 811 return getCurrentVertexArray()->getVertexAttribute(attribNum); in getVertexAttribState() 814 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum … in setVertexAttribState() argument 817 …getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, stride,… in setVertexAttribState() 820 const void *Context::getVertexAttribPointer(unsigned int attribNum) const in getVertexAttribPointer() 822 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer; in getVertexAttribPointer()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 426 void setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled); 427 const VertexAttribute &getVertexAttribState(unsigned int attribNum); 428 void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, 430 const void *getVertexAttribPointer(unsigned int attribNum) const;
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D | Context.cpp | 870 void Context::setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled) in setVertexAttribArrayEnabled() argument 872 mState.vertexAttribute[attribNum].mArrayEnabled = enabled; in setVertexAttribArrayEnabled() 875 const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) in getVertexAttribState() argument 877 return mState.vertexAttribute[attribNum]; in getVertexAttribState() 880 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum … in setVertexAttribState() argument 883 mState.vertexAttribute[attribNum].mBoundBuffer = boundBuffer; in setVertexAttribState() 884 mState.vertexAttribute[attribNum].mSize = size; in setVertexAttribState() 885 mState.vertexAttribute[attribNum].mType = type; in setVertexAttribState() 886 mState.vertexAttribute[attribNum].mNormalized = normalized; in setVertexAttribState() 887 mState.vertexAttribute[attribNum].mStride = stride; in setVertexAttribState() [all …]
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/external/swiftshader/src/OpenGL/libGL/ |
D | Context.cpp | 727 void Context::setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled) in setVertexAttribArrayEnabled() argument 729 mState.vertexAttribute[attribNum].mArrayEnabled = enabled; in setVertexAttribArrayEnabled() 732 const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) in getVertexAttribState() argument 734 return mState.vertexAttribute[attribNum]; in getVertexAttribState() 737 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum … in setVertexAttribState() argument 740 mState.vertexAttribute[attribNum].mBoundBuffer = boundBuffer; in setVertexAttribState() 741 mState.vertexAttribute[attribNum].mSize = size; in setVertexAttribState() 742 mState.vertexAttribute[attribNum].mType = type; in setVertexAttribState() 743 mState.vertexAttribute[attribNum].mNormalized = normalized; in setVertexAttribState() 744 mState.vertexAttribute[attribNum].mStride = stride; in setVertexAttribState() [all …]
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D | Context.h | 582 void setVertexAttribArrayEnabled(unsigned int attribNum, bool enabled); 583 const VertexAttribute &getVertexAttribState(unsigned int attribNum); 584 void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, 586 const void *getVertexAttribPointer(unsigned int attribNum) const;
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