Searched refs:bLockableBackBuffer (Results 1 – 2 of 2) sorted by relevance
52 …bool bLockableBackBuffer; /*!< DX9 only. Enable the use of D3DPRESENTFLAG_LOCKABLE_B… member
82 m_pShellData->bLockableBackBuffer = false; in PVRShell()161 m_pShellData->bLockableBackBuffer = value; in PVRShellSet()229 case prefLockableBackBuffer: return m_pShellData->bLockableBackBuffer; in PVRShellGet()