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Searched refs:bNeedStencilBuffer (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/PowerVR_SDK/Shell/API/KEGL/
DPVRShellAPI.cpp209 else if(m_pShell->m_pShellData->bNeedStencilBuffer) in ApiInitAPI()
212 m_pShell->m_pShellData->bNeedStencilBuffer = false; in ApiInitAPI()
564 if(pData->bNeedStencilBuffer) in SelectEGLConfiguration()
/external/swiftshader/third_party/PowerVR_SDK/Shell/
DPVRShellImpl.h49 bool bNeedStencilBuffer; /*!< True if stencil buffer is needed. */ member
DPVRShell.cpp84 m_pShellData->bNeedStencilBuffer = false; in PVRShell()
169 m_pShellData->bNeedStencilBuffer = value; in PVRShellSet()
232 case prefStencilBufferContext: return m_pShellData->bNeedStencilBuffer; in PVRShellGet()