Searched refs:bUseFileName (Results 1 – 3 of 3) sorted by relevance
417 bUseFileName = rhs.bUseFileName; in Copy()2082 shader.bUseFileName = false; in ParseShader()2136 shader.bUseFileName = false; in ParseShader()2195 shader.bUseFileName = true; in ParseShader()2222 shader.bUseFileName = true; in ParseShader()
144 bool bUseFileName; member
219 if(VertexShader.bUseFileName) in LoadShadersForEffect()250 if(FragmentShader.bUseFileName) in LoadShadersForEffect()