/external/swiftshader/src/OpenGL/libGL/ |
D | Surface.cpp | 40 backBuffer = 0; in Surface() 54 backBuffer = 0; in Surface() 72 ASSERT(!frameBuffer && !backBuffer && !mDepthStencil); in initialize() 85 if(backBuffer) in release() 87 backBuffer->release(); in release() 88 backBuffer = 0; in release() 132 backBuffer = new Image(0, backBufferWidth, backBufferHeight, GL_RGB, GL_UNSIGNED_BYTE); in reset() 134 if(!backBuffer) in reset() 161 if(backBuffer) in swap() 163 void *source = backBuffer->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); in swap() [all …]
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D | Surface.h | 71 Image *backBuffer; variable
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/external/swiftshader/src/D3D9/ |
D | Direct3DSwapChain9.cpp | 35 backBuffer[i] = 0; in Direct3DSwapChain9() 101 unsigned int stride = backBuffer[0]->getInternalPitchP(); in Present() 152 …void *source = backBuffer[0]->lockInternal(0, 0, 0, sw::LOCK_READONLY, sw::PUBLIC); // FIXME: Ex… in Present() 153 sw::Format format = backBuffer[0]->getInternalFormat(); in Present() 154 int stride = backBuffer[0]->getInternalPitchB(); in Present() 190 backBuffer[0]->unlockInternal(); // FIXME: External in Present() 216 …pChain9::GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) in GetBackBuffer() argument 222 if(!backBuffer/* || type != D3DBACKBUFFER_TYPE_MONO*/) in GetBackBuffer() 227 *backBuffer = 0; in GetBackBuffer() 229 if(index >= 3 || this->backBuffer[index] == 0) in GetBackBuffer() [all …]
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D | Direct3DSwapChain9.hpp | 45 …stdcall GetBackBuffer(unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer); 72 Direct3DSurface9 *backBuffer[3]; member in D3D9::Direct3DSwapChain9
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D | Direct3DDevice9Ex.cpp | 299 …pChainIndex, unsigned int backBufferIndex, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) in GetBackBuffer() argument 301 … %d, IDirect3DSurface9 **backBuffer = 0x%0.8p", swapChainIndex, backBufferIndex, type, backBuffer); in GetBackBuffer() 303 return Direct3DDevice9::GetBackBuffer(swapChainIndex, backBufferIndex, type, backBuffer); in GetBackBuffer()
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D | Direct3DDevice9Ex.hpp | 75 …signed int swapChain, unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer);
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D | Direct3DDevice9.hpp | 94 …signed int swapChain, unsigned int index, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer);
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D | Direct3DDevice9.cpp | 1344 …pChainIndex, unsigned int backBufferIndex, D3DBACKBUFFER_TYPE type, IDirect3DSurface9 **backBuffer) in GetBackBuffer() argument 1348 … %d, IDirect3DSurface9 **backBuffer = 0x%0.8p", swapChainIndex, backBufferIndex, type, backBuffer); in GetBackBuffer() 1355 return swapChain->GetBackBuffer(backBufferIndex, type, backBuffer); in GetBackBuffer()
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/external/swiftshader/src/Main/ |
D | FrameBufferDD.cpp | 39 backBuffer = 0; in FrameBufferDD() 66 if(backBuffer) in createSurfaces() 68 backBuffer->Release(); in createSurfaces() 69 backBuffer = 0; in createSurfaces() 91 frontBuffer->GetAttachedSurface(&surfaceCapabilties, &backBuffer); in createSurfaces() 92 backBuffer->AddRef(); in createSurfaces() 126 directDraw->CreateSurface(&ddsd, &backBuffer, 0); in createSurfaces() 138 if(!frontBuffer || !backBuffer) in readySurfaces() 143 if(frontBuffer && backBuffer) in readySurfaces() 145 if(frontBuffer->IsLost() || backBuffer->IsLost()) in readySurfaces() [all …]
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D | FrameBufferDD.hpp | 65 IDirectDrawSurface *backBuffer; member in sw::FrameBufferDD
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/external/swiftshader/src/OpenGL/libEGL/ |
D | Surface.cpp | 44 backBuffer = nullptr; in Surface() 67 ASSERT(!backBuffer && !depthStencil); in initialize() 71 backBuffer = libGLES_CM->createBackBuffer(width, height, config); in initialize() 75 backBuffer = libGLESv2->createBackBuffer(width, height, config); in initialize() 78 if(!backBuffer) in initialize() 121 if(backBuffer) in deleteResources() 123 backBuffer->release(); in deleteResources() 124 backBuffer = nullptr; in deleteResources() 130 if(backBuffer) in getRenderTarget() 132 backBuffer->addRef(); in getRenderTarget() [all …]
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D | Surface.h | 75 Image *backBuffer; variable
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/external/mesa3d/src/mesa/drivers/x11/ |
D | xm_buffer.c | 324 GLboolean backBuffer) in xmesa_new_renderbuffer() argument 332 if (backBuffer) in xmesa_new_renderbuffer()
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D | xmesaP.h | 332 GLboolean backBuffer);
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