Searched refs:backbuffer (Results 1 – 6 of 6) sorted by relevance
425 BackbufferInfo* backbuffer = fBackbuffers + fCurrentBackbufferIndex; in getAvailableBackbuffer() local427 WaitForFences(fBackendContext->fDevice, 2, backbuffer->fUsageFences, in getAvailableBackbuffer()429 return backbuffer; in getAvailableBackbuffer()433 BackbufferInfo* backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface() local434 SkASSERT(backbuffer); in getBackbufferSurface()438 ResetFences(fBackendContext->fDevice, 2, backbuffer->fUsageFences)); in getBackbufferSurface()443 backbuffer->fAcquireSemaphore, VK_NULL_HANDLE, in getBackbufferSurface()444 &backbuffer->fImageIndex); in getBackbufferSurface()455 backbuffer = this->getAvailableBackbuffer(); in getBackbufferSurface()457 ResetFences(fBackendContext->fDevice, 2, backbuffer->fUsageFences)); in getBackbufferSurface()[all …]
94 sk_sp<SkSurface> backbuffer = fWindowContext->getBackbufferSurface(); in onPaint() local95 if (backbuffer) { in onPaint()97 SkCanvas* canvas = backbuffer->getCanvas(); in onPaint()
179 char *backbuffer = _mesa_getenv("MESA_BACK_BUFFER"); in save_glx_visual() local180 if (backbuffer) { in save_glx_visual()181 if (backbuffer[0]=='p' || backbuffer[0]=='P') { in save_glx_visual()184 else if (backbuffer[0]=='x' || backbuffer[0]=='X') { in save_glx_visual()
280 char *backbuffer = _mesa_getenv("MESA_BACK_BUFFER"); in save_glx_visual() local281 if (backbuffer) { in save_glx_visual()282 if (backbuffer[0]=='p' || backbuffer[0]=='P') { in save_glx_visual()285 else if (backbuffer[0]=='x' || backbuffer[0]=='X') { in save_glx_visual()
50 struct pipe_surface *backbuffer; member
112 Mesa can use either an X Pixmap or XImage as the backbuffer when in