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Searched refs:blendConstant4F (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/src/Renderer/
DPixelProcessor.cpp702 factor.blendConstant4F[0][0] = blendConstant.r; in setBlendConstant()
703 factor.blendConstant4F[0][1] = blendConstant.r; in setBlendConstant()
704 factor.blendConstant4F[0][2] = blendConstant.r; in setBlendConstant()
705 factor.blendConstant4F[0][3] = blendConstant.r; in setBlendConstant()
707 factor.blendConstant4F[1][0] = blendConstant.g; in setBlendConstant()
708 factor.blendConstant4F[1][1] = blendConstant.g; in setBlendConstant()
709 factor.blendConstant4F[1][2] = blendConstant.g; in setBlendConstant()
710 factor.blendConstant4F[1][3] = blendConstant.g; in setBlendConstant()
712 factor.blendConstant4F[2][0] = blendConstant.b; in setBlendConstant()
713 factor.blendConstant4F[2][1] = blendConstant.b; in setBlendConstant()
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DPixelProcessor.hpp180 float4 blendConstant4F[4]; member
/external/swiftshader/src/Shader/
DPixelRoutine.cpp1904 blendFactor.x = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[0])); in blendFactor()
1905 blendFactor.y = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[1])); in blendFactor()
1906 blendFactor.z = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[2])); in blendFactor()
1956 blendFactor.w = *Pointer<Float4>(data + OFFSET(DrawData,factor.blendConstant4F[3])); in blendFactorAlpha()