Searched refs:blockBinding (Results 1 – 1 of 1) sorted by relevance
1167 GLuint blockBinding = uniformBlockBindings[uniformBlockIndex]; in applyUniformBuffers() local1171 vertexUniformBuffers[vertexUniformBufferIndex++] = blockBinding; in applyUniformBuffers()1176 fragmentUniformBuffers[fragmentUniformBufferIndex++] = blockBinding; in applyUniformBuffers()