Searched refs:blockMemberIndex (Results 1 – 2 of 2) sorted by relevance
416 …for(unsigned int blockMemberIndex = 0; blockMemberIndex < uniformBlock.memberUniformIndexes.size()… in getActiveUniformBlockiv() local418 …params[blockMemberIndex] = static_cast<GLint>(uniformBlock.memberUniformIndexes[blockMemberIndex]); in getActiveUniformBlockiv()1800 for(size_t blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++) in areMatchingUniformBlocks() local1802 const glsl::Uniform& member1 = shader1->activeUniforms[block1.fields[blockMemberIndex]]; in areMatchingUniformBlocks()1803 const glsl::Uniform& member2 = shader2->activeUniforms[block2.fields[blockMemberIndex]]; in areMatchingUniformBlocks()
2877 int blockMemberIndex = blockMemberLookup(type, name, index); in uniformRegister() local2878 if(blockMemberIndex == -1) in uniformRegister()2884 index = blockMemberIndex; in uniformRegister()