Searched refs:block_initial_states_ (Results 1 – 6 of 6) sorted by relevance
19 static_cast<int>(block_initial_states_.size())); in BeginInstructionBlock()21 block_initial_states_[block->rpo_number().ToInt()]; in BeginInstructionBlock()46 DCHECK_LT(successor_index, static_cast<int>(block_initial_states_.size())); in EndInstructionBlock()48 block_initial_states_[successor_index]; in EndInstructionBlock()55 block_initial_states_[successor_index] = in EndInstructionBlock()
23 block_initial_states_(zone) { in UnwindingInfoWriter()28 if (enabled()) block_initial_states_.resize(number); in SetNumberOfInstructionBlocks()65 ZoneVector<const BlockInitialState*> block_initial_states_; variable
19 static_cast<int>(block_initial_states_.size())); in BeginInstructionBlock()21 block_initial_states_[block->rpo_number().ToInt()]; in BeginInstructionBlock()51 DCHECK_LT(successor_index, static_cast<int>(block_initial_states_.size())); in EndInstructionBlock()53 block_initial_states_[successor_index]; in EndInstructionBlock()61 block_initial_states_[successor_index] = new (zone_) in EndInstructionBlock()
23 block_initial_states_(zone) { in UnwindingInfoWriter()35 if (enabled()) block_initial_states_.resize(number); in SetNumberOfInstructionBlocks()72 ZoneVector<const BlockInitialState*> block_initial_states_; variable