Searched refs:break_points_hit (Results 1 – 3 of 3) sorted by relevance
523 Handle<Object> break_points_hit = CheckBreakPoints(debug_info, &location); in Break() local524 if (!break_points_hit->IsUndefined(isolate_)) { in Break()528 OnDebugBreak(break_points_hit, false); in Break()595 Handle<FixedArray> break_points_hit; in CheckBreakPoints() local600 break_points_hit = factory->NewFixedArray(array->length()); in CheckBreakPoints()604 break_points_hit->set(break_points_hit_count++, *break_point_object); in CheckBreakPoints()608 break_points_hit = factory->NewFixedArray(1); in CheckBreakPoints()610 break_points_hit->set(break_points_hit_count++, *break_point_objects); in CheckBreakPoints()614 Handle<JSArray> result = factory->NewJSArrayWithElements(break_points_hit); in CheckBreakPoints()1679 MaybeHandle<Object> Debug::MakeBreakEvent(Handle<Object> break_points_hit) { in MakeBreakEvent() argument[all …]
414 void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);591 Handle<Object> break_points_hit);
919 function MakeBreakEvent(break_id, break_points_hit) { argument920 return new BreakEvent(break_id, break_points_hit);924 function BreakEvent(break_id, break_points_hit) { argument926 this.break_points_hit_ = break_points_hit;