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Searched refs:break_points_hit (Results 1 – 3 of 3) sorted by relevance

/external/v8/src/debug/
Ddebug.cc523 Handle<Object> break_points_hit = CheckBreakPoints(debug_info, &location); in Break() local
524 if (!break_points_hit->IsUndefined(isolate_)) { in Break()
528 OnDebugBreak(break_points_hit, false); in Break()
595 Handle<FixedArray> break_points_hit; in CheckBreakPoints() local
600 break_points_hit = factory->NewFixedArray(array->length()); in CheckBreakPoints()
604 break_points_hit->set(break_points_hit_count++, *break_point_object); in CheckBreakPoints()
608 break_points_hit = factory->NewFixedArray(1); in CheckBreakPoints()
610 break_points_hit->set(break_points_hit_count++, *break_point_objects); in CheckBreakPoints()
614 Handle<JSArray> result = factory->NewJSArrayWithElements(break_points_hit); in CheckBreakPoints()
1679 MaybeHandle<Object> Debug::MakeBreakEvent(Handle<Object> break_points_hit) { in MakeBreakEvent() argument
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Ddebug.h414 void OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue);
591 Handle<Object> break_points_hit);
Ddebug.js919 function MakeBreakEvent(break_id, break_points_hit) { argument
920 return new BreakEvent(break_id, break_points_hit);
924 function BreakEvent(break_id, break_points_hit) { argument
926 this.break_points_hit_ = break_points_hit;