Searched refs:bufferBindingIndex (Results 1 – 1 of 1) sorted by relevance
1145 …for(unsigned int bufferBindingIndex = 0; bufferBindingIndex < MAX_UNIFORM_BUFFER_BINDINGS; bufferB… in applyUniformBuffers() local1147 vertexUniformBuffers[bufferBindingIndex] = -1; in applyUniformBuffers()1150 …for(unsigned int bufferBindingIndex = 0; bufferBindingIndex < MAX_UNIFORM_BUFFER_BINDINGS; bufferB… in applyUniformBuffers() local1152 fragmentUniformBuffers[bufferBindingIndex] = -1; in applyUniformBuffers()1180 …for(unsigned int bufferBindingIndex = 0; bufferBindingIndex < MAX_UNIFORM_BUFFER_BINDINGS; bufferB… in applyUniformBuffers() local1182 int index = vertexUniformBuffers[bufferBindingIndex]; in applyUniformBuffers()1183 …device->VertexProcessor::setUniformBuffer(bufferBindingIndex, (index != -1) ? uniformBuffers[index… in applyUniformBuffers()1184 index = fragmentUniformBuffers[bufferBindingIndex]; in applyUniformBuffers()1185 …device->PixelProcessor::setUniformBuffer(bufferBindingIndex, (index != -1) ? uniformBuffers[index]… in applyUniformBuffers()