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Searched refs:bufferName (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/mesa/main/
Drenderbuffer.c96 gl_buffer_index bufferName, struct gl_renderbuffer *rb) in _mesa_add_renderbuffer() argument
100 assert(bufferName < BUFFER_COUNT); in _mesa_add_renderbuffer()
106 assert(bufferName == BUFFER_DEPTH || in _mesa_add_renderbuffer()
107 bufferName == BUFFER_STENCIL || in _mesa_add_renderbuffer()
108 fb->Attachment[bufferName].Renderbuffer == NULL); in _mesa_add_renderbuffer()
118 fb->Attachment[bufferName].Type = GL_RENDERBUFFER_EXT; in _mesa_add_renderbuffer()
119 fb->Attachment[bufferName].Complete = GL_TRUE; in _mesa_add_renderbuffer()
120 _mesa_reference_renderbuffer(&fb->Attachment[bufferName].Renderbuffer, rb); in _mesa_add_renderbuffer()
130 gl_buffer_index bufferName) in _mesa_remove_renderbuffer() argument
132 assert(bufferName < BUFFER_COUNT); in _mesa_remove_renderbuffer()
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Drenderbuffer.h47 gl_buffer_index bufferName, struct gl_renderbuffer *rb);
51 gl_buffer_index bufferName);
/external/swiftshader/src/OpenGL/libGLESv2/
DVertexArray.cpp33 void VertexArray::detachBuffer(GLuint bufferName) in detachBuffer() argument
37 if(mVertexAttributes[attribute].mBoundBuffer.name() == bufferName) in detachBuffer()
43 if(mElementArrayBuffer.name() == bufferName) in detachBuffer()
DVertexArray.h37 void detachBuffer(GLuint bufferName);