Searched refs:charactersWritten (Results 1 – 2 of 2) sorted by relevance
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/01_HelloAPI/OGLES2/ |
D | OGLES2HelloAPI_LinuxX11.cpp | 472 int infoLogLength, charactersWritten; in InitialiseShaders() local 477 glGetShaderInfoLog(fragmentShader, infoLogLength, &charactersWritten, infoLog); in InitialiseShaders() 515 int infoLogLength, charactersWritten; in InitialiseShaders() local 520 glGetShaderInfoLog(vertexShader, infoLogLength, &charactersWritten, infoLog); in InitialiseShaders() 548 int infoLogLength, charactersWritten; in InitialiseShaders() local 553 glGetProgramInfoLog(shaderProgram, infoLogLength, &charactersWritten, infoLog); in InitialiseShaders()
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D | OGLES2HelloAPI_OSX.mm | 374 int infoLogLength, charactersWritten; 379 glGetShaderInfoLog(fragmentShader, infoLogLength, &charactersWritten, infoLog); 417 int infoLogLength, charactersWritten; 422 glGetShaderInfoLog(vertexShader, infoLogLength, &charactersWritten, infoLog); 450 int infoLogLength, charactersWritten; 455 glGetProgramInfoLog(shaderProgram, infoLogLength, &charactersWritten, infoLog);
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