Searched refs:checkNoise (Results 1 – 2 of 2) sorted by relevance
/external/skia/src/effects/ |
D | SkPerlinNoiseShader.cpp | 39 inline int checkNoise(int noiseValue, int limitValue, int newValue) { in checkNoise() function 338 checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D() 340 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D() 342 checkNoise(noiseX.nextNoisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D() 344 checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()
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/external/skia/experimental/SkPerlinNoiseShader2/ |
D | SkPerlinNoiseShader2.cpp | 71 inline int checkNoise(int noiseValue, int limitValue, int newValue) { in checkNoise() function 404 checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D() 406 checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D() 408 checkNoise(noiseX.nextNoisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); in noise2D() 410 checkNoise(noiseY.nextNoisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); in noise2D()
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