Searched refs:checkSuccess (Results 1 – 3 of 3) sorted by relevance
173 void QueueCommandBuffer(bool checkSuccess = true);174 void QueueCommandBuffer(VkFence fence, bool checkSuccess = true);
1497 void VkCommandBufferObj::QueueCommandBuffer(bool checkSuccess) { in QueueCommandBuffer() argument1499 QueueCommandBuffer(nullFence, checkSuccess); in QueueCommandBuffer()1502 void VkCommandBufferObj::QueueCommandBuffer(VkFence fence, bool checkSuccess) { in QueueCommandBuffer() argument1518 if (checkSuccess) { in QueueCommandBuffer()1523 if (checkSuccess) { in QueueCommandBuffer()
301 …void QueueCommandBuffer(bool checkSuccess = true) { m_commandBuffer->QueueCommandBuffer(checkSucce… in QueueCommandBuffer() argument