Searched refs:checkTextureAllocation (Results 1 – 9 of 9) sorted by relevance
/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | ResourceManager.h | 65 void checkTextureAllocation(GLuint texture, TextureType type);
|
D | ResourceManager.cpp | 136 void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type) in checkTextureAllocation() function in es1::ResourceManager
|
D | Context.cpp | 1011 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D); in bindTexture2D() 1018 mResourceManager->checkTextureAllocation(texture, TEXTURE_EXTERNAL); in bindTextureExternal()
|
/external/swiftshader/src/OpenGL/libGL/ |
D | ResourceManager.h | 78 void checkTextureAllocation(GLuint texture, TextureType type);
|
D | ResourceManager.cpp | 323 void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type) in checkTextureAllocation() function in gl::ResourceManager
|
D | Context.cpp | 943 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D); in bindTexture2D() 950 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE); in bindTextureCubeMap()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | ResourceManager.h | 83 void checkTextureAllocation(GLuint texture, TextureType type);
|
D | ResourceManager.cpp | 285 void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type) in checkTextureAllocation() function in es2::ResourceManager
|
D | Context.cpp | 1168 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D); in bindTexture2D() 1175 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE); in bindTextureCubeMap() 1182 mResourceManager->checkTextureAllocation(texture, TEXTURE_EXTERNAL); in bindTextureExternal() 1189 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D); in bindTexture3D() 1196 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY); in bindTexture2DArray()
|