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Searched refs:checkTextureAllocation (Results 1 – 9 of 9) sorted by relevance

/external/swiftshader/src/OpenGL/libGLES_CM/
DResourceManager.h65 void checkTextureAllocation(GLuint texture, TextureType type);
DResourceManager.cpp136 void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type) in checkTextureAllocation() function in es1::ResourceManager
DContext.cpp1011 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D); in bindTexture2D()
1018 mResourceManager->checkTextureAllocation(texture, TEXTURE_EXTERNAL); in bindTextureExternal()
/external/swiftshader/src/OpenGL/libGL/
DResourceManager.h78 void checkTextureAllocation(GLuint texture, TextureType type);
DResourceManager.cpp323 void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type) in checkTextureAllocation() function in gl::ResourceManager
DContext.cpp943 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D); in bindTexture2D()
950 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE); in bindTextureCubeMap()
/external/swiftshader/src/OpenGL/libGLESv2/
DResourceManager.h83 void checkTextureAllocation(GLuint texture, TextureType type);
DResourceManager.cpp285 void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type) in checkTextureAllocation() function in es2::ResourceManager
DContext.cpp1168 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D); in bindTexture2D()
1175 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE); in bindTextureCubeMap()
1182 mResourceManager->checkTextureAllocation(texture, TEXTURE_EXTERNAL); in bindTextureExternal()
1189 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D); in bindTexture3D()
1196 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY); in bindTexture2DArray()