Searched refs:clamped (Results 1 – 25 of 31) sorted by relevance
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5 ; FIXME: Uses of this should be moved to llvm.amdgcn.rsq.clamped, and8 declare float @llvm.AMDGPU.rsq.clamped.f32(float) nounwind readnone22 %rsq_clamped = call float @llvm.AMDGPU.rsq.clamped.f32(float %src) nounwind readnone
4 declare double @llvm.AMDGPU.rsq.clamped.f64(double) nounwind readnone18 %rsq_clamped = call double @llvm.AMDGPU.rsq.clamped.f64(double %src) nounwind readnone
106 %98 = call float @llvm.AMDGPU.rsq.clamped.f32(float %97)228 declare float @llvm.AMDGPU.rsq.clamped.f32(float) #1
102 %tmp91 = call float @llvm.AMDGPU.rsq.clamped.f32(float %tmp90)353 %tmp332 = call float @llvm.AMDGPU.rsq.clamped.f32(float %tmp331)386 %tmp365 = call float @llvm.AMDGPU.rsq.clamped.f32(float %tmp364)412 %tmp391 = call float @llvm.AMDGPU.rsq.clamped.f32(float %tmp390)1153 %tmp878 = call float @llvm.AMDGPU.rsq.clamped.f32(float %tmp877)1295 declare float @llvm.AMDGPU.rsq.clamped.f32(float) #0
118 a framebuffer clamped to [0,1] all converted numbers will be in the range146 are clamped to [-1,1] unless stated otherwise as in the case147 of explicitly clamped to [0,1] for GL_COMBINE. or clamping the158 requires texture source colors to be clamped to [0,1]. Texture160 negative values generated post-filtering would be clamped to
3 - For fragment programs with ARB_fog_* options, colors are clamped before fog application regardles…
92 nized to a video frame. The <interval> value is silently clamped to
460 - glColor[34][fd]() values now clamped to [0,1] before int conversion862 - colors weren't getting clamped to [0,1] before color table lookup1512 - writes to result.depth in fragment programs weren't clamped to [0,1]
195 boolean clamped= false; in paint()199 clamped= true; in paint()202 clamped= true; in paint()230 if (clamped) { in paint()
110 boolean clamped,
546 boolean clamped, in lp_build_pack() argument563 if(clamped) in lp_build_pack()
15 If set, TGSI_SEMANTIC_COLOR registers are clamped to the [0, 1] range after32 are clamped to [0, 1].242 disabled and the depth value will be clamped at the per-pixel level, after
29 * ``PIPE_TEX_WRAP_CLAMP``: The coord is clamped to the range [0,1] before
55 expected to be clamped to the valid range.
38 MIN_SAMPLE_SHADING state is clamped when it is specified with glMinSampleShading
83 segment length growth, and the requirement that two edges with identical clamped
39 + Exact precision of attributes as input is clamped to very few bits of output.
94 the vertex colors are always clamped. This is the default for DX9 hardware.98 the vertex colors are never clamped. This is the default for DX10 hardware.99 If both clamped and unclamped CAPs are supported, the clamping can be
177 … original pixels 1 and 2. The first 5 pixels are clamped to pixel 0 and the last 5 pixels are cla…
70 // out = 1.0 / sqrt(a) result clamped to +/- max_float.
191 union tgsi_exec_channel clamped; in micro_exp2()195 clamped.f[i] = 127.99999f; in micro_exp2()197 clamped.f[i] = -126.99999f; in micro_exp2()199 clamped.f[i] = src->f[i]; in micro_exp2()202 src = &clamped; in micro_exp2()
3742 const double clamped= in InverseScaledSigmoidal() local3751 return(b+(2.0/a)*atanh(clamped)); in InverseScaledSigmoidal()3759 return(b-log(1.0/clamped-1.0)/a); in InverseScaledSigmoidal()
439 The values of EGL_SCREEN_POSITION_MESA are clamped to the new valid
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944 multiplied by scale_factor/100 and then clamped to the range 1..65535