Searched refs:clearValueCount (Results 1 – 15 of 15) sorted by relevance
109 uint32_t clearValueCount() const { return fClearValueCount; } in clearValueCount() function
367 beginInfo.clearValueCount = renderPass->clearValueCount(); in beginRenderPass()
125 render_pass_begin_info_.clearValueCount = 1; in attach_shell()
395 clearValueCount = static_cast<deUint32>(m_clearValues.size()); in RenderPassBeginInfo()
1158 deUint32 clearValueCount; member
3117 s << "\tclearValueCount = " << value.clearValueCount << '\n';
484 renderPassBeginState.clearValueCount = 1; in recordRenderPass()
377 m_renderPassBeginInfo.clearValueCount = m_renderPassClearValues.size(); in InitRenderTarget()
7586 rp_begin.clearValueCount = 0; // Should be 1 in TEST_F()16644 rpbinfo.clearValueCount = 1; in TEST_F()
7484 , clearValueCount( clearValueCount_ ) in RenderPassBeginInfo()7532 clearValueCount = clearValueCount_; in setClearValueCount()7554 && ( clearValueCount == rhs.clearValueCount ) in operator ==()7571 uint32_t clearValueCount; member
2227 uint32_t clearValueCount; member
660 .clearValueCount = 2, in demo_draw_build_cmd()
2261 uint32_t clearValueCount; member
10438 if (clear_op_size > pRenderPassBegin->clearValueCount) { in CmdBeginRenderPass()10448 … pRenderPassBegin->clearValueCount, clear_op_size, reinterpret_cast<uint64_t &>(renderPass), in CmdBeginRenderPass()
435 …fer to Vulkan Spec Section '7.4. Render Pass Commands' which states 'clearValueCount must be great…440 … Pass Commands' which states 'If clearValueCount is not 0, pClearValues must be a pointer to an ar…