Searched refs:colorEndpointNdx (Results 1 – 1 of 1) sorted by relevance
1410 …const int colorEndpointNdx = numPartitions == 1 ? 0 : computeTexelPartition(partitionIndexSeed,… in setTexelColors() local1411 DE_ASSERT(colorEndpointNdx < numPartitions); in setTexelColors()1412 const UVec4& e0 = colorEndpoints[colorEndpointNdx].e0; in setTexelColors()1413 const UVec4& e1 = colorEndpoints[colorEndpointNdx].e1; in setTexelColors()1416 if (isLDRMode && isHDREndpoint[colorEndpointNdx]) in setTexelColors()1439 …if (!isHDREndpoint[colorEndpointNdx] || (channelNdx == 3 && colorEndpointModes[colorEndpointNdx] =… in setTexelColors()