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Searched refs:colorUniform (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLPrimitiveProcessor.cpp40 UniformHandle* colorUniform) { in setupUniformColor() argument
41 SkASSERT(colorUniform); in setupUniformColor()
43 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in setupUniformColor()
DGrGLSLPrimitiveProcessor.h141 UniformHandle* colorUniform);