Searched refs:colorUniform (Results 1 – 2 of 2) sorted by relevance
40 UniformHandle* colorUniform) { in setupUniformColor() argument41 SkASSERT(colorUniform); in setupUniformColor()43 *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, in setupUniformColor()
141 UniformHandle* colorUniform);