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Searched refs:computeShader (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fNegativeShaderApiTests.cpp2285 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local
2293 ctx.glShaderSource(computeShader, 1, &computeShaderSource, DE_NULL); in link_compute_shader()
2295 ctx.glCompileShader(computeShader); in link_compute_shader()
2297 ctx.glAttachShader(program, computeShader); in link_compute_shader()
2302 ctx.glDeleteShader(computeShader); in link_compute_shader()
2316 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local
2319 ctx.glShaderSource(computeShader, 1, &computeShaderSource, DE_NULL); in link_compute_shader()
2322 ctx.glCompileShader(computeShader); in link_compute_shader()
2324 ctx.glAttachShader(program, computeShader); in link_compute_shader()
2329 ctx.glDeleteShader(computeShader); in link_compute_shader()
Des31fProgramInterfaceQueryTests.cpp4595 …const ResourceDefinition::Node::SharedPtr computeShader (new ResourceDefinition::Shader(program, g… in init() local
4601 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformReso… in init()
4608 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init()
4615 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init()
4622 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_DEFAULT | BLOCKFLAG_NAME… in init()
4636 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_DEFAULT | BLOCKFLAG_NAME… in init()
4643 …generateUniformMatrixCaseBlocks(m_context, computeShader, blockGroup, generateUniformMatrixOrderCa… in init()
4650 …generateUniformMatrixCaseBlocks(m_context, computeShader, blockGroup, generateUniformMatrixStrideC… in init()
4657 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init()
4664 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init()
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