Searched refs:computeShader (Results 1 – 2 of 2) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fNegativeShaderApiTests.cpp | 2285 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local 2293 ctx.glShaderSource(computeShader, 1, &computeShaderSource, DE_NULL); in link_compute_shader() 2295 ctx.glCompileShader(computeShader); in link_compute_shader() 2297 ctx.glAttachShader(program, computeShader); in link_compute_shader() 2302 ctx.glDeleteShader(computeShader); in link_compute_shader() 2316 GLuint computeShader = ctx.glCreateShader(GL_COMPUTE_SHADER); in link_compute_shader() local 2319 ctx.glShaderSource(computeShader, 1, &computeShaderSource, DE_NULL); in link_compute_shader() 2322 ctx.glCompileShader(computeShader); in link_compute_shader() 2324 ctx.glAttachShader(program, computeShader); in link_compute_shader() 2329 ctx.glDeleteShader(computeShader); in link_compute_shader()
|
D | es31fProgramInterfaceQueryTests.cpp | 4595 …const ResourceDefinition::Node::SharedPtr computeShader (new ResourceDefinition::Shader(program, g… in init() local 4601 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformReso… in init() 4608 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init() 4615 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init() 4622 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_DEFAULT | BLOCKFLAG_NAME… in init() 4636 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_DEFAULT | BLOCKFLAG_NAME… in init() 4643 …generateUniformMatrixCaseBlocks(m_context, computeShader, blockGroup, generateUniformMatrixOrderCa… in init() 4650 …generateUniformMatrixCaseBlocks(m_context, computeShader, blockGroup, generateUniformMatrixStrideC… in init() 4657 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init() 4664 …generateUniformCaseBlocks(m_context, computeShader, blockGroup, BLOCKFLAG_ALL, generateUniformBloc… in init() [all …]
|