Searched refs:cullFaceEnabled (Results 1 – 6 of 6) sorted by relevance
57 mState.cullFaceEnabled = false; in Context()343 mState.cullFaceEnabled = enabled; in setCullFaceEnabled()348 return mState.cullFaceEnabled; in isCullFaceEnabled()1199 case GL_CULL_FACE: *params = mState.cullFaceEnabled; break; in getBooleanv()1711 if(mState.cullFaceEnabled) in applyState()2731 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()
425 bool cullFaceEnabled; member
57 mState.cullFaceEnabled = false; in Context()361 mState.cullFaceEnabled = enabled; in setCullFaceEnabled()366 return mState.cullFaceEnabled; in isCullFaceEnabled()1106 case GL_CULL_FACE: *params = mState.cullFaceEnabled; break; in getBooleanv()1750 if(mState.cullFaceEnabled) in applyState()3040 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()
224 bool cullFaceEnabled; member
56 mState.cullFaceEnabled = false; in Context()348 mState.cullFaceEnabled = enabled; in setCullFaceEnabled()353 return mState.cullFaceEnabled; in isCullFaceEnabled()1751 case GL_CULL_FACE: *params = mState.cullFaceEnabled; break; in getBooleanv()2738 if(mState.cullFaceEnabled) in applyState()3810 return mState.cullFaceEnabled && mState.cullMode == GL_FRONT_AND_BACK && isTriangleMode(drawMode); in cullSkipsDraw()
330 bool cullFaceEnabled; member